[Mesa-dev] [PATCH 1/3] mesa: fix UBO queries for active uniforms
Tapani Pälli
tapani.palli at intel.com
Mon Apr 20 22:27:49 PDT 2015
Commit 34df5eb introduced regression to GetActiveUniformBlockiv
when querying one of the following properties:
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Implementation counted all uniforms in ubo directly while query should
check first if the uniform in quersion is _active_.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90109
---
src/mesa/main/shader_query.cpp | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index b5f1d08..1428058 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -860,13 +860,23 @@ get_buffer_property(struct gl_shader_program *shProg,
*val = RESOURCE_UBO(res)->UniformBufferSize;
return 1;
case GL_NUM_ACTIVE_VARIABLES:
- *val = RESOURCE_UBO(res)->NumUniforms;
+ *val = 0;
+ for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
+ const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
+ struct gl_program_resource *uni =
+ _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
+ if (!uni)
+ continue;
+ (*val)++;
+ }
return 1;
case GL_ACTIVE_VARIABLES:
for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
struct gl_program_resource *uni =
_mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
+ if (!uni)
+ continue;
*val++ =
_mesa_program_resource_index(shProg, uni);
}
--
2.1.0
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