[Mesa-dev] [PATCH] vc4: with primconvert, quads follow provoking vertex convention

Ilia Mirkin imirkin at alum.mit.edu
Sat Apr 18 16:13:31 PDT 2015


Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/gallium/drivers/vc4/vc4_screen.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 84aae91..43742c9 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -94,6 +94,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_TEXTURE_SHADOW_MAP:
         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
         case PIPE_CAP_TWO_SIDED_STENCIL:
+        case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
                 return 1;
 
                 /* lying for GL 2.0 */
@@ -126,7 +127,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
         case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
         case PIPE_CAP_SEAMLESS_CUBE_MAP:
-        case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
         case PIPE_CAP_TGSI_INSTANCEID:
         case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
         case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
-- 
2.0.5



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