[Mesa-dev] [PATCH V2 13/22] i965: Use BRW_SURFACE_* in place of GL_TEXTURE_*
Anuj Phogat
anuj.phogat at gmail.com
Fri Apr 17 16:51:34 PDT 2015
Makes no functional changes in the code.
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/gen8_surface_state.c | 15 +++++++++------
1 file changed, 9 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen8_surface_state.c b/src/mesa/drivers/dri/i965/gen8_surface_state.c
index d2eceff..1ec57c0 100644
--- a/src/mesa/drivers/dri/i965/gen8_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_surface_state.c
@@ -172,6 +172,7 @@ gen8_update_texture_surface(struct gl_context *ctx,
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
struct intel_mipmap_tree *aux_mt = NULL;
uint32_t aux_mode = 0;
+ uint32_t surf_type;
mesa_format format = intelObj->_Format;
uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
@@ -201,29 +202,31 @@ gen8_update_texture_surface(struct gl_context *ctx,
aux_mode = GEN8_SURFACE_AUX_MODE_MCS;
}
+ surf_type = translate_tex_target(tObj->Target);
+
/* If this is a view with restricted NumLayers, then our effective depth
* is not just the miptree depth.
*/
uint32_t effective_depth =
- (tObj->Immutable && tObj->Target != GL_TEXTURE_3D) ? tObj->NumLayers
- : mt->logical_depth0;
+ (tObj->Immutable && surf_type != BRW_SURFACE_3D) ? tObj->NumLayers
+ : mt->logical_depth0;
uint32_t tex_format = translate_tex_format(brw, format, sampler->sRGBDecode);
uint32_t *surf = allocate_surface_state(brw, surf_offset);
- surf[0] = translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
+
+ surf[0] = surf_type << BRW_SURFACE_TYPE_SHIFT |
tex_format << BRW_SURFACE_FORMAT_SHIFT |
vertical_alignment(mt) |
horizontal_alignment(mt) |
tiling_mode;
- if (tObj->Target == GL_TEXTURE_CUBE_MAP ||
- tObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
+ if (surf_type == BRW_SURFACE_CUBE) {
surf[0] |= BRW_SURFACE_CUBEFACE_ENABLES;
}
- if (mt->logical_depth0 > 1 && tObj->Target != GL_TEXTURE_3D)
+ if (mt->logical_depth0 > 1 && surf_type != BRW_SURFACE_3D)
surf[0] |= GEN8_SURFACE_IS_ARRAY;
surf[1] = SET_FIELD(mocs_wb, GEN8_SURFACE_MOCS) | mt->qpitch >> 2;
--
2.3.4
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