[Mesa-dev] [PATCH 27/38] main: Fake entry point for glClearNamedFramebufferiv.
Fredrik Höglund
fredrik at kde.org
Thu Apr 16 09:44:25 PDT 2015
This patch is:
Reviewed-by: Fredrik Höglund <fredrik at kde.org>
On Wednesday 04 March 2015, Laura Ekstrand wrote:
> Mesa's ClearBuffer framework is very complicated and thoroughly married to the
> object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
> complicated. At some point, we should implement buffer clearing for arbitrary
> framebuffer objects, but for now, we will just wrap ClearBuffer.
> ---
> src/mapi/glapi/gen/ARB_direct_state_access.xml | 7 +++++++
> src/mesa/main/clear.c | 19 +++++++++++++++++++
> src/mesa/main/clear.h | 4 ++++
> src/mesa/main/tests/dispatch_sanity.cpp | 1 +
> 4 files changed, 31 insertions(+)
>
> diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> index 0939b8b..0ab0db4 100644
> --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
> +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> @@ -156,6 +156,13 @@
> <param name="height" type="GLsizei" />
> </function>
>
> + <function name="ClearNamedFramebufferiv" offset="assign">
> + <param name="framebuffer" type="GLuint" />
> + <param name="buffer" type="GLenum" />
> + <param name="drawbuffer" type="GLint" />
> + <param name="value" type="const GLint *" />
> + </function>
> +
> <function name="BlitNamedFramebuffer" offset="assign">
> <param name="readFramebuffer" type="GLuint" />
> <param name="drawFramebuffer" type="GLuint" />
> diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
> index 8d707bc..40bf0be 100644
> --- a/src/mesa/main/clear.c
> +++ b/src/mesa/main/clear.c
> @@ -34,6 +34,8 @@
> #include "clear.h"
> #include "context.h"
> #include "enums.h"
> +#include "fbobject.h"
> +#include "get.h"
> #include "macros.h"
> #include "mtypes.h"
> #include "state.h"
> @@ -398,6 +400,23 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
> }
> }
>
> +/**
> + * The ClearBuffer framework is so complicated and so riddled with the
> + * assumption that the framebuffer is bound that, for now, we will just fake
> + * direct state access clearing for the user.
> + */
> +void GLAPIENTRY
> +_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
> + GLint drawbuffer, const GLint *value)
> +{
> + GLint oldfb;
> +
> + _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
> + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
> + _mesa_ClearBufferiv(buffer, drawbuffer, value);
> + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
> +}
> +
>
> /**
> * New in GL 3.0
> diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h
> index 96ce47b..d0b6133 100644
> --- a/src/mesa/main/clear.h
> +++ b/src/mesa/main/clear.h
> @@ -52,6 +52,10 @@ extern void GLAPIENTRY
> _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
>
> extern void GLAPIENTRY
> +_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
> + GLint drawbuffer, const GLint *value);
> +
> +extern void GLAPIENTRY
> _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
>
> extern void GLAPIENTRY
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index 312e253..a24f571 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -976,6 +976,7 @@ const struct function gl_core_functions_possible[] = {
> { "glNamedFramebufferTextureLayer", 45, -1 },
> { "glInvalidateNamedFramebufferSubData", 45, -1 },
> { "glInvalidateNamedFramebufferData", 45, -1 },
> + { "glClearNamedFramebufferiv", 45, -1 },
> { "glBlitNamedFramebuffer", 45, -1 },
> { "glCheckNamedFramebufferStatus", 45, -1 },
> { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
>
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