[Mesa-dev] [RFC] nir: compiler options for addressing modes

Jason Ekstrand jason at jlekstrand.net
Tue Apr 14 12:32:47 PDT 2015


On Tue, Apr 14, 2015 at 11:54 AM, Rob Clark <robdclark at gmail.com> wrote:
> On Tue, Apr 14, 2015 at 1:56 PM, Eric Anholt <eric at anholt.net> wrote:
>> Rob Clark <robdclark at gmail.com> writes:
>>
>>> From: Rob Clark <robclark at freedesktop.org>
>>>
>>> Add compiler options so driver can request the units for address value,
>>> for the various _indirect intrinsics.  This way, the front end can
>>> insert the appropriate multiply/shift operations to get the address into
>>> the units that the driver needs, avoiding need for driver to insert
>>> these on the backend (and loose out on some optimizing potential).
>>>
>>> The addressing modes are specified per var/input/output/uniform/ubo.
>>> I'm not sure about other drivers, but for freedreno we want byte
>>> addressing for ubo's and register addressing for the rest.
>>>
>>> NOTE: so far just updated ttn and freedreno, and included everything in
>>> one commit to make it easier to see how it fits together.  The driver
>>> patches would naturally be separate (since drivers not setting these
>>> options get the current/default behavior, ie. splitting out won't hurt
>>> bisectability).  Also the ttn part could be split out as long as it
>>> comes before freedreno or vc4 parts.
>>
>>> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
>>> index 6531237..e8bce9f 100644
>>> --- a/src/glsl/nir/nir.h
>>> +++ b/src/glsl/nir/nir.h
>>> @@ -1374,6 +1374,23 @@ typedef struct nir_function {
>>>     exec_node_data(nir_function_overload, \
>>>                    exec_list_get_head(&(func)->overload_list), node)
>>>
>>> +/**
>>> + * Addressing mode used by the backend for various sorts of indirect
>>> + * access.  This allows the frontend to generate the appropriate
>>> + * multiply or shift operations to convert the address param for the
>>> + * corresponding _indirect intrinsic, rather than relying on the
>>> + * driver to insert them after the various other NIR optimization
>>> + * passes.
>>> + */
>>> +typedef enum {
>>> +   /** No address conversion, units in elements of array member: */
>>> +   nir_addressing_mode_none = 0,
>>> +   /** Address converted to units of registers (ie. float/int32): */
>>> +   nir_addressing_mode_register = 1,
>>> +   /** Address converted to units of bytes: */
>>> +   nir_addressing_mode_byte = 2,
>>> +} nir_addressing_mode;
>>> +
>>>  typedef struct nir_shader_compiler_options {
>>>     bool lower_ffma;
>>>     bool lower_flrp;
>>> @@ -1393,6 +1410,16 @@ typedef struct nir_shader_compiler_options {
>>>      * are simulated by floats.)
>>>      */
>>>     bool native_integers;
>>> +
>>> +   /**
>>> +    * Addressing mode for corresponding _indirect intrinsics:
>>> +    */
>>> +   nir_addressing_mode var_addressing_mode;
>>> +   nir_addressing_mode input_addressing_mode;
>>> +   nir_addressing_mode output_addressing_mode;
>>> +   nir_addressing_mode uniform_addressing_mode;
>>> +   nir_addressing_mode ubo_addressing_mode;
>>> +
>>>  } nir_shader_compiler_options;
>>>
>>>  typedef struct nir_shader {
>>> --
>>> 2.1.0
>>
>> This seems like a good idea, as it'll mean we can have passes that do
>> things like scalarizing uniform loads, which I think could be productive
>> for us.
>>
>> However, I find the "register" size name confusing -- it seems you mean
>> a channel in a register, while on both the pieces of hardware I've
>> worked on recently, a register is 16 dwords wide.  I think I'd call it
>> "dword" or "float", with a slight preference for dword.
>
> yeah, I was having trouble picking a good name for that one.. I'd
> originally had float, but that sounds funny when it could just as
> easily be uint.  (And also, I have half-precision registers that would
> be nice to use some day, etc.)  I think "dword" is a better
> alternative.

I'm not sure what I think of this.  However, having things better
defined is a good idea and this may be a step in the right direction.

Yes, please use either dword or float for 32-bits.  Also, what is this
addressing_mode_none?  If we want a vec4 addressing mode, we should
just call it vec4.

>> Also, should this apply to just the indirect variants? I'd think they
>> would apply to the const_index component, as well.  Either that, or we
>> make const_index always be bytes, maybe.
>
> Hmm.. possibly.. since const_index is already bytes on ubo's, which
> isn't very consistent w/ dwords/slots in the other cases, it might
> make sense..  otoh, that wouldn't change the code the driver emitted.
> So I guess I could really go either way.

Yes.  The indirect source and const_index should have the same units.
If your hardware takes a const_index in bytes and an indirect in
dwords, that's not NIR's problem.  We need to keep it consistent.

>> This patch should probably edit the comment in nir_intrinsics.h about
>> addressing, too.
>
> hmm, yeah, that comment doesn't really make any sense since (afaict)
> NIR doesn't *really* know if you are vec or scalar backend..

We also need to update nir_lower_io, nir_lower_locals_to_regs and
nir_lower_globals_to_regs.  Having these things in global NIR
structures and then just implementing it for TGSI -> NIR -> your
backend is going to lead to a lot of confusion.
--Jason


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