[Mesa-dev] [PATCH] glsl-1.10: new test for a special case in glsl-to-tgsi
Marek Olšák
maraeo at gmail.com
Mon Apr 13 10:59:48 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
.../glsl-1.10/execution/uniform-update.shader_test | 50 ++++++++++++++++++++++
1 file changed, 50 insertions(+)
create mode 100644 tests/spec/glsl-1.10/execution/uniform-update.shader_test
diff --git a/tests/spec/glsl-1.10/execution/uniform-update.shader_test b/tests/spec/glsl-1.10/execution/uniform-update.shader_test
new file mode 100644
index 0000000..be6d61d
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/uniform-update.shader_test
@@ -0,0 +1,50 @@
+# Use 4 uniforms and gl_FragCoord (which adds a mesa state parameter) and see
+# if the uniform storage was updated after reallocating the parameter list.
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+#version 110
+
+uniform float zero0, zero1, zero2;
+uniform float u;
+
+void main()
+{
+ gl_FragColor = u + zero0 * gl_FragCoord + zero1 + zero2;
+}
+
+[test]
+uniform float zero0 0
+uniform float zero1 0
+uniform float zero2 0
+uniform float u 0.3
+
+clear color 0.0 0.0 0.0 0.0
+clear
+ortho
+
+draw rect 0 0 50 50
+
+uniform float u 0.4
+draw rect 50 0 50 50
+
+uniform float u 0.5
+draw rect 100 0 50 50
+
+uniform float u 0.6
+draw rect 150 0 50 50
+
+probe rgb 25 25 0.3 0.3 0.3
+probe rgb 75 25 0.4 0.4 0.4
+probe rgb 125 25 0.5 0.5 0.5
+probe rgb 175 25 0.6 0.6 0.6
--
2.1.0
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