[Mesa-dev] [PATCH 1/4] gallium/ttn: add support for texture offsets

Eric Anholt eric at anholt.net
Mon Apr 13 10:34:19 PDT 2015


Rob Clark <robdclark at gmail.com> writes:

> From: Rob Clark <robclark at freedesktop.org>
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
>  src/gallium/auxiliary/nir/tgsi_to_nir.c | 30 +++++++++++++++++++++++++++++-
>  1 file changed, 29 insertions(+), 1 deletion(-)
>
> diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
> index 9d988b06..c9f9e03 100644
> --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
> +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
> @@ -982,7 +982,7 @@ ttn_tex(struct ttn_compile *c, nir_alu_dest dest, nir_ssa_def **src)
>     struct tgsi_full_instruction *tgsi_inst = &c->token->FullInstruction;
>     nir_tex_instr *instr;
>     nir_texop op;
> -   unsigned num_srcs, samp = 1;
> +   unsigned num_srcs, samp = 1, i;
>  
>     switch (tgsi_inst->Instruction.Opcode) {
>     case TGSI_OPCODE_TEX:
> @@ -1026,6 +1026,8 @@ ttn_tex(struct ttn_compile *c, nir_alu_dest dest, nir_ssa_def **src)
>        num_srcs++;
>     }
>  
> +   num_srcs += tgsi_inst->Texture.NumOffsets;
> +
>     instr = nir_tex_instr_create(b->shader, num_srcs);
>     instr->op = op;
>  
> @@ -1103,6 +1105,32 @@ ttn_tex(struct ttn_compile *c, nir_alu_dest dest, nir_ssa_def **src)
>        src_number++;
>     }
>  
> +   for (i = 0; i < tgsi_inst->Texture.NumOffsets; i++) {
> +      struct tgsi_texture_offset *tex_offset = &tgsi_inst->TexOffsets[i];
> +      /* since TexOffset ins't using tgsi_full_src_register we get to
> +       * do some extra gymnastics:
> +       */
> +      nir_alu_src src;
> +
> +      memset(&src, 0, sizeof(src));
> +
> +      src.src = ttn_src_for_file_and_index(c,
> +                                           tex_offset->File,
> +                                           tex_offset->Index,
> +                                           NULL);
> +
> +      src.swizzle[0] = tex_offset->SwizzleX;
> +      src.swizzle[1] = tex_offset->SwizzleY;
> +      src.swizzle[2] = tex_offset->SwizzleZ;
> +      src.swizzle[3] = TGSI_SWIZZLE_W;
> +
> +      nir_ssa_def *off = nir_fmov_alu(b, src, instr->coord_components);

For a cubemap array, won't coord_components be 4, but you only want a
3-component value as the offset?  I'm suspicious of this fixed SWIZZLE_W
here.  If you move the .src_type setting above this, you could use
nir_tex_instr_src_size(instr, src_number) to get the right number of
components.

> +
> +      instr->src[src_number].src = nir_src_for_ssa(off);
> +      instr->src[src_number].src_type = nir_tex_src_offset;
> +      src_number++;
> +   }
> +
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