[Mesa-dev] [PATCH v2 22/24] mesa: refactor GetUniformLocation
Martin Peres
martin.peres at linux.intel.com
Mon Apr 13 07:27:48 PDT 2015
On 01/04/15 15:14, Tapani Pälli wrote:
> Use _mesa_program_resource_location to get location.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/uniforms.c | 19 +------------------
> 1 file changed, 1 insertion(+), 18 deletions(-)
>
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 8872344..0c16641 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -911,7 +911,6 @@ GLint GLAPIENTRY
> _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
> {
> struct gl_shader_program *shProg;
> - GLuint index, offset;
>
> GET_CURRENT_CONTEXT(ctx);
>
> @@ -931,23 +930,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
> return -1;
> }
>
> - index = _mesa_get_uniform_location(shProg, name, &offset);
> - if (index == GL_INVALID_INDEX)
> - return -1;
> -
> - /* From the GL_ARB_uniform_buffer_object spec:
> - *
> - * "The value -1 will be returned if <name> does not correspond to an
> - * active uniform variable name in <program>, if <name> is associated
> - * with a named uniform block, or if <name> starts with the reserved
> - * prefix "gl_"."
> - */
> - if (shProg->UniformStorage[index].block_index != -1 ||
> - shProg->UniformStorage[index].atomic_buffer_index != -1)
> - return -1;
> -
> - /* location in remap table + array element offset */
> - return shProg->UniformStorage[index].remap_location + offset;
> + return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
> }
>
> GLuint GLAPIENTRY
Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
More information about the mesa-dev
mailing list