[Mesa-dev] [PATCH v2 21/24] mesa: refactor GetActiveUniformBlockName

Martin Peres martin.peres at linux.intel.com
Mon Apr 13 07:27:32 PDT 2015


On 01/04/15 15:14, Tapani Pälli wrote:
> Use _mesa_get_program_resource_name to get name.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>   src/mesa/main/uniforms.c | 18 +++++-------------
>   1 file changed, 5 insertions(+), 13 deletions(-)
>
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 078e433..8872344 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -1168,7 +1168,6 @@ _mesa_GetActiveUniformBlockName(GLuint program,
>   {
>      GET_CURRENT_CONTEXT(ctx);
>      struct gl_shader_program *shProg;
> -   struct gl_uniform_block *block;
>   
>      if (!ctx->Extensions.ARB_uniform_buffer_object) {
>         _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
> @@ -1187,18 +1186,11 @@ _mesa_GetActiveUniformBlockName(GLuint program,
>      if (!shProg)
>         return;
>   
> -   if (uniformBlockIndex >= shProg->NumUniformBlocks) {
> -      _mesa_error(ctx, GL_INVALID_VALUE,
> -		  "glGetActiveUniformBlockiv(block index %u >= %u)",
> -		  uniformBlockIndex, shProg->NumUniformBlocks);
> -      return;
> -   }
> -
> -   block = &shProg->UniformBlocks[uniformBlockIndex];
> -
> -   if (uniformBlockName) {
> -      _mesa_copy_string(uniformBlockName, bufSize, length, block->Name);
> -   }
> +   if (uniformBlockName)
> +      _mesa_get_program_resource_name(shProg, GL_UNIFORM_BLOCK,
> +                                      uniformBlockIndex, bufSize, length,
> +                                      uniformBlockName,
> +                                      "glGetActiveUniformBlockName");
>   }
>   
>   void GLAPIENTRY

Reviewed-by: Martin Peres <martin.peres at linux.intel.com>


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