[Mesa-dev] [PATCH v2 21/24] mesa: refactor GetActiveUniformBlockName
Martin Peres
martin.peres at linux.intel.com
Mon Apr 13 07:27:32 PDT 2015
On 01/04/15 15:14, Tapani Pälli wrote:
> Use _mesa_get_program_resource_name to get name.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/uniforms.c | 18 +++++-------------
> 1 file changed, 5 insertions(+), 13 deletions(-)
>
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 078e433..8872344 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -1168,7 +1168,6 @@ _mesa_GetActiveUniformBlockName(GLuint program,
> {
> GET_CURRENT_CONTEXT(ctx);
> struct gl_shader_program *shProg;
> - struct gl_uniform_block *block;
>
> if (!ctx->Extensions.ARB_uniform_buffer_object) {
> _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
> @@ -1187,18 +1186,11 @@ _mesa_GetActiveUniformBlockName(GLuint program,
> if (!shProg)
> return;
>
> - if (uniformBlockIndex >= shProg->NumUniformBlocks) {
> - _mesa_error(ctx, GL_INVALID_VALUE,
> - "glGetActiveUniformBlockiv(block index %u >= %u)",
> - uniformBlockIndex, shProg->NumUniformBlocks);
> - return;
> - }
> -
> - block = &shProg->UniformBlocks[uniformBlockIndex];
> -
> - if (uniformBlockName) {
> - _mesa_copy_string(uniformBlockName, bufSize, length, block->Name);
> - }
> + if (uniformBlockName)
> + _mesa_get_program_resource_name(shProg, GL_UNIFORM_BLOCK,
> + uniformBlockIndex, bufSize, length,
> + uniformBlockName,
> + "glGetActiveUniformBlockName");
> }
>
> void GLAPIENTRY
Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
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