[Mesa-dev] [PATCH v2 14/24] mesa: refactor GetFragDataIndex

Martin Peres martin.peres at linux.intel.com
Mon Apr 13 07:22:19 PDT 2015



On 01/04/15 15:14, Tapani Pälli wrote:
> Use _mesa_program_resource_location_index to fetch index.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>   src/mesa/main/shader_query.cpp | 25 ++-----------------------
>   1 file changed, 2 insertions(+), 23 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 58f5a0e..185e95d 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -428,29 +428,8 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
>      if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
>         return -1;
>   
> -   exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
> -   foreach_in_list(ir_instruction, node, ir) {
> -      const ir_variable *const var = node->as_variable();
> -
> -      /* The extra check against FRAG_RESULT_DATA0 is because
> -       * glGetFragDataLocation cannot be used on "conventional" attributes.
> -       *
> -       * From page 95 of the OpenGL 3.0 spec:
> -       *
> -       *     "If name is not an active attribute, if name is a conventional
> -       *     attribute, or if an error occurs, -1 will be returned."
> -       */
> -      if (var == NULL
> -          || var->data.mode != ir_var_shader_out
> -          || var->data.location == -1
> -          || var->data.location < FRAG_RESULT_DATA0)
> -         continue;
> -
> -      if (get_matching_index(var, (const char *) name) >= 0)
> -         return var->data.index;
> -   }
> -
> -   return -1;
> +   return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
> +                                                name);
>   }
>   
>   GLint GLAPIENTRY

Reviewed-by: Martin Peres <martin.peres at linux.intel.com>


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