[Mesa-dev] [PATCH v2 06/24] mesa: glGetProgramResourceName
Martin Peres
martin.peres at linux.intel.com
Mon Apr 13 06:34:58 PDT 2015
On 01/04/15 15:14, Tapani Pälli wrote:
> Patch adds required helper functions to shaderapi.h and
> the actual implementation.
>
> Name generation copied from '_mesa_get_uniform_name' which can
> be removed later by refactoring functions to use resource list.
>
> The added functionality can be tested by tests for following
> functions that are refactored by later patches:
>
> GetActiveUniformName
> GetActiveUniformBlockName
>
> v2: no index for geometry shader inputs (Ilia Mirkin)
> add bufSize < 0 check and error out
> validate enum
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/program_resource.c | 23 +++++++++
> src/mesa/main/shader_query.cpp | 106 +++++++++++++++++++++++++++++++++++++++
> src/mesa/main/shaderapi.h | 10 ++++
> 3 files changed, 139 insertions(+)
>
> diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
> index 72cc558..638f5f2 100644
> --- a/src/mesa/main/program_resource.c
> +++ b/src/mesa/main/program_resource.c
> @@ -245,6 +245,29 @@ _mesa_GetProgramResourceName(GLuint program, GLenum programInterface,
> GLuint index, GLsizei bufSize, GLsizei *length,
> GLchar *name)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glGetProgramResourceName");
> +
> + /* Set user friendly return values in case of errors. */
> + if (name)
> + *name = '\0';
> + if (length)
> + *length = 0;
> +
> + if (!shProg || !name)
> + return;
> +
> + if (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
> + !supported_interface_enum(programInterface)) {
> + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceName(%s)",
> + _mesa_lookup_enum_by_nr(programInterface));
> + return;
> + }
> +
> + _mesa_get_program_resource_name(shProg, programInterface, index, bufSize,
> + length, name, "glGetProgramResourceName");
> }
>
> void GLAPIENTRY
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 61eec68..ab61be9 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -648,3 +648,109 @@ _mesa_program_resource_index(struct gl_shader_program *shProg,
> return calc_resource_index(shProg, res);
> }
> }
> +
> +/* Find a program resource with specific index in given interface.
> + */
> +struct gl_program_resource *
> +_mesa_program_resource_find_index(struct gl_shader_program *shProg,
> + GLenum interface, GLuint index)
> +{
> + struct gl_program_resource *res = shProg->ProgramResourceList;
> + int idx = -1;
> +
> + for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
> + if (res->Type != interface)
> + continue;
> +
> + switch (res->Type) {
> + case GL_UNIFORM_BLOCK:
> + case GL_ATOMIC_COUNTER_BUFFER:
> + if (_mesa_program_resource_index(shProg, res) == index)
> + return res;
> +
> + case GL_TRANSFORM_FEEDBACK_VARYING:
> + case GL_PROGRAM_INPUT:
> + case GL_PROGRAM_OUTPUT:
> + case GL_UNIFORM:
> + if (++idx == (int) index)
> + return res;
> + break;
> + default:
> + assert(!"not implemented for given interface");
> + }
> + }
> + return NULL;
> +}
> +
> +/* Get full name of a program resource.
> + */
> +bool
> +_mesa_get_program_resource_name(struct gl_shader_program *shProg,
> + GLenum interface, GLuint index,
> + GLsizei bufSize, GLsizei *length,
> + GLchar *name, const char *caller)
> +{
> + GET_CURRENT_CONTEXT(ctx);
> +
> + /* Find resource with given interface and index. */
> + struct gl_program_resource *res =
> + _mesa_program_resource_find_index(shProg, interface, index);
> +
> + /* The error INVALID_VALUE is generated if <index> is greater than
> + * or equal to the number of entries in the active resource list for
> + * <programInterface>.
> + */
> + if (!res) {
> + _mesa_error(ctx, GL_INVALID_VALUE, "%s(index %u)", caller, index);
> + return false;
> + }
> +
> + if (bufSize < 0) {
> + _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufSize %d)", caller, bufSize);
> + return false;
> + }
> +
> + GLsizei localLength;
> +
> + if (length == NULL)
> + length = &localLength;
I would have done the opposite (write the length to a local variable and
then assigned it to length if it is non-null. I'm ok with this though.
> +
> + _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
> +
> + /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
> + * spec says:
> + *
> + * "If the active uniform is an array, the uniform name returned in
> + * name will always be the name of the uniform array appended with
> + * "[0]"."
> + *
> + * The same text also appears in the OpenGL 4.2 spec. It does not,
> + * however, appear in any previous spec. Previous specifications are
> + * ambiguous in this regard. However, either name can later be passed
> + * to glGetUniformLocation (and related APIs), so there shouldn't be any
> + * harm in always appending "[0]" to uniform array names.
> + *
> + * Geometry shader stage has different naming convention where the 'normal'
> + * condition is an array, therefore for variables referenced in geometry
> + * stage we do not add '[0]'.
> + *
> + * Note, that TCS outputs and TES inputs should not have index appended
> + * either.
> + */
> + bool add_index = !(((interface == GL_PROGRAM_INPUT) &&
> + res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
> +
> + if (add_index && _mesa_program_resource_array_size(res)) {
> + int i;
> +
> + /* The comparison is strange because *length does *NOT* include the
> + * terminating NUL, but maxLength does.
> + */
> + for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
> + name[*length + i] = "[0]"[i];
> +
> + name[*length + i] = '\0';
> + *length += i;
> + }
> + return true;
> +}
> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
> index d80252b..7a7e3e9 100644
> --- a/src/mesa/main/shaderapi.h
> +++ b/src/mesa/main/shaderapi.h
> @@ -234,6 +234,16 @@ extern struct gl_program_resource *
> _mesa_program_resource_find_name(struct gl_shader_program *shProg,
> GLenum interface, const char *name);
>
> +extern struct gl_program_resource *
> +_mesa_program_resource_find_index(struct gl_shader_program *shProg,
> + GLenum interface, GLuint index);
> +
> +extern bool
> +_mesa_get_program_resource_name(struct gl_shader_program *shProg,
> + GLenum interface, GLuint index,
> + GLsizei bufSize, GLsizei *length,
> + GLchar *name, const char *caller);
> +
> #ifdef __cplusplus
> }
> #endif
Looks good to me:
Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
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