[Mesa-dev] [PATCH v2 05/24] mesa: glGetProgramResourceIndex

Martin Peres martin.peres at linux.intel.com
Mon Apr 13 05:29:52 PDT 2015


On 01/04/15 15:14, Tapani Pälli wrote:
> Patch adds required helper functions to shaderapi.h and
> the actual implementation.
>
> v2: code cleanup (Ilia Mirkin)
>
> corresponding Piglit test:
>     arb_program_interface_query-resource-index
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>   src/mesa/main/program_resource.c | 85 ++++++++++++++++++++++++++++++++++++-
>   src/mesa/main/shader_query.cpp   | 91 ++++++++++++++++++++++++++++++++++++++++
>   src/mesa/main/shaderapi.h        |  8 ++++
>   3 files changed, 183 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
> index 0da934a..72cc558 100644
> --- a/src/mesa/main/program_resource.c
> +++ b/src/mesa/main/program_resource.c
> @@ -150,11 +150,94 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
>      }
>   }
>   
> +static bool
> +is_xfb_marker(const char *str)
> +{
> +   static const char *markers[] = {
> +      "gl_NextBuffer",
> +      "gl_SkipComponents1",
> +      "gl_SkipComponents2",
> +      "gl_SkipComponents3",
> +      "gl_SkipComponents4",
> +      NULL
> +   };
> +   const char **m = markers;
> +
> +   if (strncmp(str, "gl_", 3) != 0)
> +      return false;

Is this is speed improvement? It makes sense, although the performance 
of GetProgramResourceIndexis not critical.
> +
> +   for (; *m; m++)
> +      if (strcmp(*m, str) == 0)
> +         return true;
> +
> +   return false;
> +}
> +
> +/**
> + * Checks if given name index is legal for GetProgramResourceIndex,
> + * check is written to be compatible with GL_ARB_array_of_arrays.
> + */
> +static bool
> +valid_program_resource_index_name(const GLchar *name)
> +{
> +   const char *array = strstr(name, "[");
> +   const char *close = strrchr(name, ']');
> +
> +   /* Not array, no need for the check. */
> +   if (!array)
> +      return true;
> +
> +   /* Last array index has to be zero. */
> +   if (!close || *--close != '0')
> +      return false;
> +
> +   return true;
> +}
> +
>   GLuint GLAPIENTRY
>   _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
>                                 const GLchar *name)
>   {
> -   return 0;
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_program_resource *res;
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glGetProgramResourceIndex");
> +   if (!shProg || !name)
> +      return GL_INVALID_INDEX;
> +
> +   /*
> +    * For the interface TRANSFORM_FEEDBACK_VARYING, the value INVALID_INDEX
> +    * should be returned when querying the index assigned to the special names
> +    * "gl_NextBuffer", "gl_SkipComponents1", "gl_SkipComponents2",
> +    * "gl_SkipComponents3", and "gl_SkipComponents4".
> +    */
> +   if (programInterface == GL_TRANSFORM_FEEDBACK_VARYING &&
> +       is_xfb_marker(name))
> +      return GL_INVALID_INDEX;
> +
> +   switch (programInterface) {
> +   case GL_PROGRAM_INPUT:
> +   case GL_PROGRAM_OUTPUT:
> +   case GL_UNIFORM:
> +   case GL_UNIFORM_BLOCK:
> +   case GL_TRANSFORM_FEEDBACK_VARYING:
> +      /* Validate name syntax for arrays. */
> +      if (!valid_program_resource_index_name(name))
> +         return GL_INVALID_INDEX;
> +
> +      res = _mesa_program_resource_find_name(shProg, programInterface, name);
> +      if (!res)
> +         return GL_INVALID_INDEX;
> +
> +      return _mesa_program_resource_index(shProg, res);
> +   case GL_ATOMIC_COUNTER_BUFFER:
> +   default:
> +      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)",
> +                  _mesa_lookup_enum_by_nr(programInterface));
> +   }
> +
> +   return GL_INVALID_INDEX;
>   }
>   
>   void GLAPIENTRY
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 4e0247e..61eec68 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -557,3 +557,94 @@ _mesa_program_resource_array_size(struct gl_program_resource *res)
>      }
>      return 0;
>   }
> +
> +static int
> +array_index_of_resource(struct gl_program_resource *res,
> +                        const char *name)
> +{
> +   assert(res->Data);
> +
> +   switch (res->Type) {
> +   case GL_PROGRAM_INPUT:
> +   case GL_PROGRAM_OUTPUT:
> +      return get_matching_index(RESOURCE_VAR(res), name);
> +   default:
> +      assert(!"support for resource type not implemented");
> +   }
> +}
> +
> +/* Find a program resource with specific name in given interface.
> + */
> +struct gl_program_resource *
> +_mesa_program_resource_find_name(struct gl_shader_program *shProg,
> +                                 GLenum interface, const char *name)
> +{
> +   struct gl_program_resource *res = shProg->ProgramResourceList;
> +   for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
> +      if (res->Type != interface)
> +         continue;
> +
> +      /* Resource basename. */
> +      const char *rname = _mesa_program_resource_name(res);
> +      unsigned baselen = strlen(rname);
> +
> +      switch (interface) {
> +      case GL_TRANSFORM_FEEDBACK_VARYING:
> +      case GL_UNIFORM_BLOCK:
> +      case GL_UNIFORM:
> +         if (strncmp(rname, name, baselen) == 0) {
> +            /* Basename match, check if array or struct. */
> +            if (name[baselen] == '\0' ||
> +                name[baselen] == '[' ||
> +                name[baselen] == '.') {
> +               return res;
> +            }
> +         }
> +         break;
> +      case GL_PROGRAM_INPUT:
> +      case GL_PROGRAM_OUTPUT:
> +         if (array_index_of_resource(res, name) >= 0)
> +            return res;
> +         break;
> +      default:
> +         assert(!"not implemented for given interface");
> +      }
> +   }
> +   return NULL;
> +}
> +
> +static GLuint
> +calc_resource_index(struct gl_shader_program *shProg,
> +                    struct gl_program_resource *res)
> +{
> +   unsigned i;
> +   GLuint index = 0;
> +   for (i = 0; i < shProg->NumProgramResourceList; i++) {
> +      if (&shProg->ProgramResourceList[i] == res)
> +         return index;
> +      if (shProg->ProgramResourceList[i].Type == res->Type)
> +         index++;
> +   }
> +   return GL_INVALID_INDEX;
> +}
> +
> +/**
> + * Calculate index for the given resource.
> + */
> +GLuint
> +_mesa_program_resource_index(struct gl_shader_program *shProg,
> +                             struct gl_program_resource *res)
> +{
> +   if (!res)
> +      return GL_INVALID_INDEX;
> +
> +   switch (res->Type) {
> +   case GL_UNIFORM_BLOCK:
> +      return RESOURCE_UBO(res)- shProg->UniformBlocks;
> +   case GL_ATOMIC_COUNTER_BUFFER:
> +      return RESOURCE_ATC(res) - shProg->AtomicBuffers;
> +   case GL_TRANSFORM_FEEDBACK_VARYING:
> +   default:
> +      return calc_resource_index(shProg, res);
> +   }
> +}
> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
> index 6db52f7..d80252b 100644
> --- a/src/mesa/main/shaderapi.h
> +++ b/src/mesa/main/shaderapi.h
> @@ -226,6 +226,14 @@ _mesa_program_resource_name(struct gl_program_resource *res);
>   extern unsigned
>   _mesa_program_resource_array_size(struct gl_program_resource *res);
>   
> +extern GLuint
> +_mesa_program_resource_index(struct gl_shader_program *shProg,
> +                             struct gl_program_resource *res);
> +
> +extern struct gl_program_resource *
> +_mesa_program_resource_find_name(struct gl_shader_program *shProg,
> +                                 GLenum interface, const char *name);
> +
>   #ifdef __cplusplus
>   }
>   #endif
Reviewed-by: Martin Peres <martin.peres at linux.intel.org>


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