[Mesa-dev] [PATCH 12/38] main: Fix indents in former get_texture_for_framebuffer functions.
Fredrik Höglund
fredrik at kde.org
Sun Apr 12 08:40:50 PDT 2015
This patch is:
Reviewed-by: Fredrik Höglund <fredrik at kde.org>
On Wednesday 04 March 2015, Laura Ekstrand wrote:
> ---
> src/mesa/main/fbobject.c | 82 ++++++++++++++++++++++++------------------------
> 1 file changed, 41 insertions(+), 41 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 4df0b6b..1435576 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -2469,32 +2469,32 @@ check_layered_texture_target(struct gl_context *ctx, GLenum target,
> {
> *layered = true;
>
> - switch (target) {
> - case GL_TEXTURE_3D:
> - case GL_TEXTURE_1D_ARRAY_EXT:
> - case GL_TEXTURE_2D_ARRAY_EXT:
> - case GL_TEXTURE_CUBE_MAP:
> - case GL_TEXTURE_CUBE_MAP_ARRAY:
> - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> - return true;
> - case GL_TEXTURE_1D:
> - case GL_TEXTURE_2D:
> - case GL_TEXTURE_RECTANGLE:
> - case GL_TEXTURE_2D_MULTISAMPLE:
> - /* These texture types are valid to pass to
> - * glFramebufferTexture(), but since they aren't layered, it
> - * is equivalent to calling glFramebufferTexture{1D,2D}().
> - *
> - * textarget can remain 0 since CUBE MAP is not valid here.
> - */
> - *layered = false;
> - return true;
> - }
> + switch (target) {
> + case GL_TEXTURE_3D:
> + case GL_TEXTURE_1D_ARRAY_EXT:
> + case GL_TEXTURE_2D_ARRAY_EXT:
> + case GL_TEXTURE_CUBE_MAP:
> + case GL_TEXTURE_CUBE_MAP_ARRAY:
> + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> + return true;
> + case GL_TEXTURE_1D:
> + case GL_TEXTURE_2D:
> + case GL_TEXTURE_RECTANGLE:
> + case GL_TEXTURE_2D_MULTISAMPLE:
> + /* These texture types are valid to pass to
> + * glFramebufferTexture(), but since they aren't layered, it
> + * is equivalent to calling glFramebufferTexture{1D,2D}().
> + *
> + * textarget can remain 0 since CUBE MAP is not valid here.
> + */
> + *layered = false;
> + return true;
> + }
>
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "%s(invalid texture target %s)", caller,
> - _mesa_lookup_enum_by_nr(target));
> - return false;
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "%s(invalid texture target %s)", caller,
> + _mesa_lookup_enum_by_nr(target));
> + return false;
> }
>
> /**
> @@ -2507,23 +2507,23 @@ static bool
> check_texture_target(struct gl_context *ctx, GLenum target,
> const char *caller)
> {
> - /* We're being called by glFramebufferTextureLayer() and
> - * textarget is not used. The only legal texture types for
> - * that function are 3D and 1D/2D arrays textures.
> - */
> - switch (target) {
> - case GL_TEXTURE_3D:
> - case GL_TEXTURE_1D_ARRAY_EXT:
> - case GL_TEXTURE_2D_ARRAY_EXT:
> - case GL_TEXTURE_CUBE_MAP_ARRAY:
> - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> - return true;
> - }
> + /* We're being called by glFramebufferTextureLayer() and
> + * textarget is not used. The only legal texture types for
> + * that function are 3D and 1D/2D arrays textures.
> + */
> + switch (target) {
> + case GL_TEXTURE_3D:
> + case GL_TEXTURE_1D_ARRAY_EXT:
> + case GL_TEXTURE_2D_ARRAY_EXT:
> + case GL_TEXTURE_CUBE_MAP_ARRAY:
> + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> + return true;
> + }
>
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "%s(invalid texture target %s)", caller,
> - _mesa_lookup_enum_by_nr(target));
> - return false;
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "%s(invalid texture target %s)", caller,
> + _mesa_lookup_enum_by_nr(target));
> + return false;
> }
>
> /**
>
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