[Mesa-dev] [PATCH 6/6] glsl_to_tgsi: only associate the uniform storage once at link time
Marek Olšák
maraeo at gmail.com
Sat Apr 11 12:12:34 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
This hack is no longer needed. (see the previous commit)
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 24 ------------------------
1 file changed, 24 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 7542f0d..0d826aa 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5116,15 +5116,6 @@ st_translate_program(
t->outputMapping = outputMapping;
t->ureg = ureg;
- if (program->shader_program) {
- for (i = 0; i < program->shader_program->NumUserUniformStorage; i++) {
- struct gl_uniform_storage *const storage =
- &program->shader_program->UniformStorage[i];
-
- _mesa_uniform_detach_all_driver_storage(storage);
- }
- }
-
/*
* Declare input attributes.
*/
@@ -5359,21 +5350,6 @@ st_translate_program(
t->insn[t->labels[i].branch_target]);
}
- if (program->shader_program) {
- /* This has to be done last. Any operation the can cause
- * prog->ParameterValues to get reallocated (e.g., anything that adds a
- * program constant) has to happen before creating this linkage.
- */
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (program->shader_program->_LinkedShaders[i] == NULL ||
- program->shader_program->_LinkedShaders[i]->Program == NULL)
- continue;
-
- _mesa_associate_uniform_storage(ctx, program->shader_program,
- program->shader_program->_LinkedShaders[i]->Program->Parameters);
- }
- }
-
out:
if (t) {
free(t->temps);
--
2.1.0
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