[Mesa-dev] [PATCH v2 2/3] i965/fs: Change SEL and MOV types as needed to propagate source modifiers
Matt Turner
mattst88 at gmail.com
Fri Apr 10 22:34:15 PDT 2015
On Fri, Apr 10, 2015 at 10:24 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Fri, Apr 10, 2015 at 2:16 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> Ping
>
> 1-2 are
>
> Reviewed-by: Matt Turner <mattst88 at gmail.com>
>
> Thanks!
Though I should mention that I do see some shaders that still do SEL
on UD types. Maybe we're not losing anything by doing that, but it is
still pretty annoying to figure out what the constant is in something
like
(-f0) sel(8) g11<1>UD g10<8,8,1>UD 0x33d6bf95UD { align1 1Q };
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