[Mesa-dev] [PATCH 08/12] nir/types: Make glsl_get_length smarter
Jason Ekstrand
jason at jlekstrand.net
Fri Apr 10 17:48:51 PDT 2015
Previously, this function returned the number of elements for structures
and arrays and 0 for everything else. In NIR, this is almost never what
you want because we also treat matricies as arrays so you have to
special-case constantly. We already had a helper for this in two places
and should have had one in lower_vars_to_ssa. We might as well make
glsl_get_length just do the right thing in the first place.
This also fixes a bug in locals_to_regs caused by not checking for the
matrix case in one place.
---
src/glsl/nir/nir_lower_locals_to_regs.c | 11 ++---------
src/glsl/nir/nir_lower_var_copies.c | 24 ++----------------------
src/glsl/nir/nir_lower_vars_to_ssa.c | 26 +++-----------------------
src/glsl/nir/nir_types.cpp | 16 +++++++++++++++-
4 files changed, 22 insertions(+), 55 deletions(-)
diff --git a/src/glsl/nir/nir_lower_locals_to_regs.c b/src/glsl/nir/nir_lower_locals_to_regs.c
index 8c5df7b..8c1977a 100644
--- a/src/glsl/nir/nir_lower_locals_to_regs.c
+++ b/src/glsl/nir/nir_lower_locals_to_regs.c
@@ -100,15 +100,8 @@ get_reg_for_deref(nir_deref_var *deref, struct locals_to_regs_state *state)
unsigned array_size = 1;
nir_deref *tail = &deref->deref;
while (tail->child) {
- if (tail->child->deref_type == nir_deref_type_array) {
- /* Multiply by the parent's type. */
- if (glsl_type_is_matrix(tail->type)) {
- array_size *= glsl_get_matrix_columns(tail->type);
- } else {
- assert(glsl_get_length(tail->type) > 0);
- array_size *= glsl_get_length(tail->type);
- }
- }
+ if (tail->child->deref_type == nir_deref_type_array)
+ array_size *= glsl_get_length(tail->type);
tail = tail->child;
}
diff --git a/src/glsl/nir/nir_lower_var_copies.c b/src/glsl/nir/nir_lower_var_copies.c
index 58389a7..2167290 100644
--- a/src/glsl/nir/nir_lower_var_copies.c
+++ b/src/glsl/nir/nir_lower_var_copies.c
@@ -64,26 +64,6 @@ get_deref_tail(nir_deref *deref)
return deref;
}
-static int
-type_get_length(const struct glsl_type *type)
-{
- switch (glsl_get_base_type(type)) {
- case GLSL_TYPE_STRUCT:
- case GLSL_TYPE_ARRAY:
- return glsl_get_length(type);
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_BOOL:
- if (glsl_type_is_matrix(type))
- return glsl_get_matrix_columns(type);
- else
- return glsl_get_vector_elements(type);
- default:
- unreachable("Invalid deref base type");
- }
-}
-
/* This function recursively walks the given deref chain and replaces the
* given copy instruction with an equivalent sequence load/store
* operations.
@@ -121,9 +101,9 @@ emit_copy_load_store(nir_intrinsic_instr *copy_instr,
nir_deref_array *src_arr = nir_deref_as_array(src_arr_parent->child);
nir_deref_array *dest_arr = nir_deref_as_array(dest_arr_parent->child);
- unsigned length = type_get_length(src_arr_parent->type);
+ unsigned length = glsl_get_length(src_arr_parent->type);
/* The wildcards should represent the same number of elements */
- assert(length == type_get_length(dest_arr_parent->type));
+ assert(length == glsl_get_length(dest_arr_parent->type));
assert(length > 0);
/* Walk over all of the elements that this wildcard refers to and
diff --git a/src/glsl/nir/nir_lower_vars_to_ssa.c b/src/glsl/nir/nir_lower_vars_to_ssa.c
index 6aa3a79..4af90de 100644
--- a/src/glsl/nir/nir_lower_vars_to_ssa.c
+++ b/src/glsl/nir/nir_lower_vars_to_ssa.c
@@ -90,32 +90,12 @@ struct lower_variables_state {
struct hash_table *phi_table;
};
-static int
-type_get_length(const struct glsl_type *type)
-{
- switch (glsl_get_base_type(type)) {
- case GLSL_TYPE_STRUCT:
- case GLSL_TYPE_ARRAY:
- return glsl_get_length(type);
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_BOOL:
- if (glsl_type_is_matrix(type))
- return glsl_get_matrix_columns(type);
- else
- return glsl_get_vector_elements(type);
- default:
- unreachable("Invalid deref base type");
- }
-}
-
static struct deref_node *
deref_node_create(struct deref_node *parent,
const struct glsl_type *type, void *shader)
{
size_t size = sizeof(struct deref_node) +
- type_get_length(type) * sizeof(struct deref_node *);
+ glsl_get_length(type) * sizeof(struct deref_node *);
struct deref_node *node = rzalloc_size(shader, size);
node->type = type;
@@ -165,7 +145,7 @@ get_deref_node(nir_deref_var *deref, struct lower_variables_state *state)
case nir_deref_type_struct: {
nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
- assert(deref_struct->index < type_get_length(node->type));
+ assert(deref_struct->index < glsl_get_length(node->type));
if (node->children[deref_struct->index] == NULL)
node->children[deref_struct->index] =
@@ -184,7 +164,7 @@ get_deref_node(nir_deref_var *deref, struct lower_variables_state *state)
* out-of-bounds offset. We need to handle this at least
* somewhat gracefully.
*/
- if (arr->base_offset >= type_get_length(node->type))
+ if (arr->base_offset >= glsl_get_length(node->type))
return NULL;
if (node->children[arr->base_offset] == NULL)
diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp
index f0d0b46..10be6df 100644
--- a/src/glsl/nir/nir_types.cpp
+++ b/src/glsl/nir/nir_types.cpp
@@ -103,7 +103,21 @@ glsl_get_matrix_columns(const struct glsl_type *type)
unsigned
glsl_get_length(const struct glsl_type *type)
{
- return type->length;
+ switch (glsl_get_base_type(type)) {
+ case GLSL_TYPE_STRUCT:
+ case GLSL_TYPE_ARRAY:
+ return type->length;
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_BOOL:
+ if (type->is_matrix())
+ return type->matrix_columns;
+ else
+ return type->vector_elements;
+ default:
+ unreachable("Invalid base type");
+ }
}
const char *
--
2.3.5
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