[Mesa-dev] [PATCH 5/5] nir: Implement a nir_sweep() pass.

Jason Ekstrand jason at jlekstrand.net
Tue Apr 7 08:05:14 PDT 2015


On Apr 7, 2015 2:32 AM, "Kenneth Graunke" <kenneth at whitecape.org> wrote:
>
> This pass performs a mark and sweep pass over a nir_shader's associated
> memory - anything still connected to the program will be kept, and any
> dead memory we dropped on the floor will be freed.
>
> The expectation is that this will be called when finished building and
> optimizing the shader.  However, it's also fine to call it earlier, and
> many times, to free up memory earlier.
>
> v2: (feedback from Jason Ekstrand)
> - Skip sweeping impl->start_block, as it's already in the CF list.
> - Don't sweep SSA defs (they're owned by their defining instruction)
> - Don't steal phi sources (they're owned by nir_phi_instr).
> - Don't steal tex->src (it's owned by the tex_inst itself)
> - Don't sweep dereference chains (top-level dereferences are owned by
>   the instruction; sub-dereferences are owned by the parent deref).
> - Don't sweep sources and destinations (SSA defs are handled as part of
>   the defining instruction, and registers are handled as part of
>   function implementations).
> - Just steal instructions; don't walk them (no longer required).
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/glsl/Makefile.sources |   1 +
>  src/glsl/nir/nir.h        |   2 +
>  src/glsl/nir/nir_sweep.c  | 151
++++++++++++++++++++++++++++++++++++++++++++++
>  3 files changed, 154 insertions(+)
>  create mode 100644 src/glsl/nir/nir_sweep.c
>
> This version is much simpler (= faster), thanks to the earlier changes.
>
> diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
> index 9bdcb80..c471eca 100644
> --- a/src/glsl/Makefile.sources
> +++ b/src/glsl/Makefile.sources
> @@ -59,6 +59,7 @@ NIR_FILES = \
>         nir/nir_search.c \
>         nir/nir_search.h \
>         nir/nir_split_var_copies.c \
> +       nir/nir_sweep.c \
>         nir/nir_to_ssa.c \
>         nir/nir_types.h \
>         nir/nir_validate.c \
> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> index e6b7684..0f72301 100644
> --- a/src/glsl/nir/nir.h
> +++ b/src/glsl/nir/nir.h
> @@ -1650,6 +1650,8 @@ bool nir_opt_peephole_ffma(nir_shader *shader);
>
>  bool nir_opt_remove_phis(nir_shader *shader);
>
> +void nir_sweep(nir_shader *shader);
> +
>  #ifdef __cplusplus
>  } /* extern "C" */
>  #endif
> diff --git a/src/glsl/nir/nir_sweep.c b/src/glsl/nir/nir_sweep.c
> new file mode 100644
> index 0000000..b33d624
> --- /dev/null
> +++ b/src/glsl/nir/nir_sweep.c
> @@ -0,0 +1,151 @@
> +/*
> + * Copyright © 2015 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining
a
> + * copy of this software and associated documentation files (the
"Software"),
> + * to deal in the Software without restriction, including without
limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
next
> + * paragraph) shall be included in all copies or substantial portions of
the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +#include "nir.h"
> +
> +/**
> + * \file nir_sweep.c
> + *
> + * The nir_sweep() pass performs a mark and sweep pass over a
nir_shader's associated
> + * memory - anything still connected to the program will be kept, and
any dead memory
> + * we dropped on the floor will be freed.
> + *
> + * The expectation is that drivers should call this when finished
compiling the shader
> + * (after any optimization, lowering, and so on).  However, it's also
fine to call it
> + * earlier, and even many times, trading CPU cycles for memory savings.
> + */
> +
> +#define steal_list(mem_ctx, type, list) \
> +   foreach_list_typed(type, obj, node, list) { ralloc_steal(mem_ctx,
obj); }
> +
> +static void sweep_cf_node(nir_shader *nir, nir_cf_node *cf_node);
> +
> +static void
> +sweep_block(nir_shader *nir, nir_block *block)
> +{
> +   ralloc_steal(nir, block);
> +
> +   nir_foreach_instr(block, instr) {
> +      ralloc_steal(nir, instr);

We still need to walk the non-ssa sources and steal any indirect register
uses.  Either that or ensure that they're allocated out of the instruction.

> +   }
> +}
> +
> +static void
> +sweep_if(nir_shader *nir, nir_if *iff)
> +{
> +   ralloc_steal(nir, iff);

If has a source that may have an indirect too.

With comments addressed, series is
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>

> +
> +   foreach_list_typed(nir_cf_node, cf_node, node, &iff->then_list) {
> +      sweep_cf_node(nir, cf_node);
> +   }
> +
> +   foreach_list_typed(nir_cf_node, cf_node, node, &iff->else_list) {
> +      sweep_cf_node(nir, cf_node);
> +   }
> +}
> +
> +static void
> +sweep_loop(nir_shader *nir, nir_loop *loop)
> +{
> +   ralloc_steal(nir, loop);
> +
> +   foreach_list_typed(nir_cf_node, cf_node, node, &loop->body) {
> +      sweep_cf_node(nir, cf_node);
> +   }
> +}
> +
> +static void
> +sweep_cf_node(nir_shader *nir, nir_cf_node *cf_node)
> +{
> +   switch (cf_node->type) {
> +   case nir_cf_node_block:
> +      sweep_block(nir, nir_cf_node_as_block(cf_node));
> +      break;
> +   case nir_cf_node_if:
> +      sweep_if(nir, nir_cf_node_as_if(cf_node));
> +      break;
> +   case nir_cf_node_loop:
> +      sweep_loop(nir, nir_cf_node_as_loop(cf_node));
> +      break;
> +   default:
> +      unreachable("Invalid CF node type");
> +   }
> +}
> +
> +static void
> +sweep_impl(nir_shader *nir, nir_function_impl *impl)
> +{
> +   ralloc_steal(nir, impl);
> +
> +   ralloc_steal(nir, impl->params);
> +   ralloc_steal(nir, impl->return_var);
> +   steal_list(nir, nir_variable, &impl->locals);
> +   steal_list(nir, nir_register, &impl->registers);
> +
> +   foreach_list_typed(nir_cf_node, cf_node, node, &impl->body) {
> +      sweep_cf_node(nir, cf_node);
> +   }
> +
> +   sweep_block(nir, impl->end_block);
> +
> +   /* Wipe out all the metadata, if any. */
> +   nir_metadata_preserve(impl, nir_metadata_none);
> +}
> +
> +static void
> +sweep_function(nir_shader *nir, nir_function *f)
> +{
> +   ralloc_steal(nir, f);
> +
> +   foreach_list_typed(nir_function_overload, overload, node,
&f->overload_list) {
> +      ralloc_steal(nir, overload);
> +      ralloc_steal(nir, overload->params);
> +      if (overload->impl)
> +         sweep_impl(nir, overload->impl);
> +   }
> +}
> +
> +void
> +nir_sweep(nir_shader *nir)
> +{
> +   void *rubbish = ralloc_context(NULL);
> +
> +   /* First, move ownership of all the memory to a temporary context;
assume dead. */
> +   ralloc_adopt(rubbish, nir);
> +
> +   /* Variables and registers are not dead.  Steal them back. */
> +   steal_list(nir, nir_variable, &nir->uniforms);
> +   steal_list(nir, nir_variable, &nir->inputs);
> +   steal_list(nir, nir_variable, &nir->outputs);
> +   steal_list(nir, nir_variable, &nir->globals);
> +   steal_list(nir, nir_variable, &nir->system_values);
> +   steal_list(nir, nir_register, &nir->registers);
> +
> +   /* Recurse into functions, stealing their contents back. */
> +   foreach_list_typed(nir_function, func, node, &nir->functions) {
> +      sweep_function(nir, func);
> +   }
> +
> +   /* Free everything we didn't steal back. */
> +   ralloc_free(rubbish);
> +}
> --
> 2.3.5
>
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