[Mesa-dev] [PATCH 4/4] autoconf, scons: Move fallback HAVE_* definitions to headers.
Jose Fonseca
jfonseca at vmware.com
Tue Apr 7 05:14:31 PDT 2015
Sorry for the delay. I've been away during the Easter.
On 02/04/15 19:02, Matt Turner wrote:
> On Thu, Apr 2, 2015 at 7:32 AM, Jose Fonseca <jfonseca at vmware.com> wrote:
>> These were being defined in SCons, but it's not practical -- we actually
>> need to include Gallium headers from external source trees, with
>> completely disjoint build infrastructure, and it's unsustainable to
>> replicate the HAVE_xxx checks or even hard-coded defines across
>> everywhere.
>
> To confirm, you're building external sources with gcc? I don't think
> these macros are useful for MSVC.
Correct.
>>
>> No actual change in behavior for autoconf.
>> ---
>> configure.ac | 2 +-
>> include/c99_compat.h | 45 +++++++++++++++++++++++++++++++++++++++++++++
>> scons/gallium.py | 27 ---------------------------
>> src/util/macros.h | 2 ++
>> 4 files changed, 48 insertions(+), 28 deletions(-)
>>
>> diff --git a/configure.ac b/configure.ac
>> index 520cc22..1485bba 100644
>> --- a/configure.ac
>> +++ b/configure.ac
>> @@ -230,7 +230,7 @@ _SAVE_LDFLAGS="$LDFLAGS"
>> _SAVE_CPPFLAGS="$CPPFLAGS"
>>
>> dnl Compiler macros
>> -DEFINES=""
>> +DEFINES="-DHAVE_AUTOCONF"
>> AC_SUBST([DEFINES])
>> case "$host_os" in
>> linux*|*-gnu*|gnu*)
>> diff --git a/include/c99_compat.h b/include/c99_compat.h
>> index 4fc91bc..62ccd46 100644
>> --- a/include/c99_compat.h
>> +++ b/include/c99_compat.h
>
> c99_compat.h doesn't seem like the right location. I know it seems
> like a nice place to add this since it's included everywhere, but I
> worry that in a few years we're going to be cleaning it up like we've
> been doing with compiler.h and friends.
>
> I might make a separate header to define these? Not sure.
I can move the defines out of c99_compat.h , e.g.,
mesa/include/fallbackconfig.h.
But I'd prefer to include fallbackconfig.h out of c99_compat.h , as
c99_compat.h is pretty much guaranteed to be included all the time.
> Since
> probably all cases of #ifdef HAVE___* have a fallback, that runs the
> risk of never noticing that you weren't including the right header.
Precisely, this is all the more reason why it must be included from a
header that's included all the time. If it depends on people to add the
include on a case-by-case it is bound to fail, as nobody else but us
cares, and it will easily go unnoticed.
>> @@ -141,4 +141,49 @@ test_c99_compat_h(const void * restrict a,
>> #endif
>>
>>
>> +
>> +/* Fallback definitions, for when these headers are used by build systems which
>> + * don't auto-detect these things.*/
>> +#ifndef HAVE_AUTOCONF
>
> I'd rather flip this condition around and not modify configure.ac. But
> maybe you can't do that because you're not actually building
> everything with scons?
No biggie either way.
> I don't know. This seems nuts. I really don't like adding stuff to the
> autotools build system like this.
Sure.
> I really don't know how to deal with this. What I'm hearing is that
> even the custom scons build system you guys use isn't sufficient for
> your own needs. You're not building the external source trees with the
> same build system...?
I think you might be getting the wrong idea.
We don't build the .C files from external source trees. But we do need
to include .h files, so we can interface with components in Mesa tree.
That is, I only need the .h files to make sense on their own (with Mesa
components, namely mesa/src/gallium/include, and gallium auxiliary
libraries). But we have so many inlines functions, so many #ifdef
HAVE_foo, that unless all the defines match precisely, the whole hell
breaks loose.
Gallium has from the start been integrated (ie. embedded) on a myriad of
places. It was always meant as a framework to write any sort of 3d
driver, not just OpenGL drivers. Things were much worse when Gallium
was used on Windows XP kernel land or Windows CE. I'm glad that I or
anybody else has to deal with the quirkiness of keeping code portable
across these platforms. Things are still much more uniform nowadays.
> I mean, in all the build system work I've done I've tried to make sure
> scons continues working -- doing things like adding these HAVE_*
> definitions to it and such. It's kind of frustrating, and it's even
> more frustrating when even that isn't sufficient.
All I'm doing here is basically move your defines out of scons's python
files into C headers. Conceptually it's doing pretty much the same
thing as before, but being in a header that means that it's there for
all build systems to take.
Rembember that Mesa itself is not just autoconf and Scons, there's also
Android build system.
I don't like it any more you do, but this is the world we live in: the
fact is that many platforms constraint how software must be built to a
point which is impracticable/impossible to build. Even if a build
system that meets everybody needs existed, we'd still face the legacy of
existing software using other build systems.
To be honest, IMHO, Mesa source tree and build systems are a failure if
they can't even sustain external interfaces.
For many drivers, the external interface headers are Khronos OpenGL /
GLES headers. But for gallium drivers, the interface is
mesa/src/gallium/include (plus some .h from helper modules in
src/gallium/auxiliary as it is impractical to interface with gallium
drivers without them.)
What would you say in a parallel reality, Khronos demanded that in order
to build OpenGL drivers for Linux one would need to use the Khronos own
build system? Because that's basically what's at stake here: if I want
to interface with gallium and llvmpipe driver should I be forced to
build my code with Mesa build system?
So I only see three ways of dealing with this:
a) have fallback HAVE_* foo from the headers (so that all inline
functions compile the same way) as I propose in this patch
b) move all inline functions to separate headers (so that external code
can opt-out from including them), and provide alternative non-inline
implementations (so that external code can still call them)
c) stop using inline functions altogether
One way or the other, we'll need the headers to make sense on their own,
without having to duplicate the whole Mesa build-systems. But b) and c)
can have performance impact. (Particularly because we really want to
inline atomic reference counting.)
Jose
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