[Mesa-dev] [PATCH] glsl: Allow any sort of sampler array indexing with GLSL ES < 3.00
Francisco Jerez
currojerez at riseup.net
Tue Apr 7 03:22:26 PDT 2015
Tapani Pälli <tapani.palli at intel.com> writes:
> From: Kalyan Kondapally <kalyan.kondapally at intel.com>
>
> Dynamic indexing of sampler arrays is prohibited by GLSL ES 3.00.
> Earlier versions allow 'constant-index-expression' indexing, where
> index can contain a loop induction variable.
>
> Patch allows dynamic indexing for sampler arrays when GLSL ES < 3.00.
> This change makes 'sampler-array-index.frag' parser test in Piglit
> pass + fishgl.com works when running Chrome on OpenGL ES 2.0 backend.
>
> v2: small change and some more commit message (Tapani)
>
> Signed-off-by: Kalyan Kondapally <kalyan.kondapally at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84225
Looks good, but did you check what happens now if the shader uses actual
variable indexing (i.e. which lowering cannot turn into a constant) on
an implementation that doesn't support it? Hopefully no crashes or
hangs?
> ---
> src/glsl/ast_array_index.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp
> index ecef651..b2609b6 100644
> --- a/src/glsl/ast_array_index.cpp
> +++ b/src/glsl/ast_array_index.cpp
> @@ -226,7 +226,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
> * dynamically uniform expression is undefined.
> */
> if (array->type->element_type()->is_sampler()) {
> - if (!state->is_version(130, 100)) {
> + if (!state->is_version(130, 300)) {
> if (state->es_shader) {
> _mesa_glsl_warning(&loc, state,
> "sampler arrays indexed with non-constant "
> --
> 2.1.0
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