[Mesa-dev] [PATCH 1/4] mesa/teximage: use correct extension for accept stencil texture.

Ian Romanick idr at freedesktop.org
Mon Apr 6 11:37:08 PDT 2015


On 04/06/2015 08:33 AM, Pohjolainen, Topi wrote:
> On Sun, Apr 05, 2015 at 08:22:13PM +0300, Pohjolainen, Topi wrote:
>> On Sun, Apr 05, 2015 at 08:06:50PM +0300, Pohjolainen, Topi wrote:
>>> On Sun, Apr 05, 2015 at 08:46:16AM -0400, Ilia Mirkin wrote:
>>>> While this change is correct, the Intel guys will yell at you, because
>>>> they're somehow misusing this in meta for Broadwell, s.t. this will
>>>> cause crashes when blitting stencil. IMHO that's a problem that should
>>>> be fixed in their driver and this can go on, but... it's also not my
>>>> driver that's crashing -- they might feel differently :)
>>>
>>> As far as I can tell we only do:
>>>
>>>    _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
>>>                        GL_STENCIL_INDEX);
>>>
>>> which suppose to be the right thing to do - we select the stencil to be
>>> sampled instead of depth. And this won't hit the path below. I made the
>>> change locally and I'm now running piglit on broadwell.
>>>
>>> I noticed that _mesa_base_tex_format() is in turn used in
>>>
>>> src/mesa/drivers/common/meta_blit.c
>>>
>>> but we shouldn't go there with intel driver ever. On hardware older than
>>> broadwell we don't use meta and the one used on broadwell and newer
>>> is found in:
>>>
>>> src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
>>>
>>> But lets see what piglit says.
>>
>> Right you are. This is more subtle, we will hit it when we actually create
>> a temporary texture out of the given read renderbuffer. It seems that this
>> was hit first time when formats where adjusted and then Jason added the
>> conditional using ARB_stencil_texturing (which is not right either).
>>
>> Really sorry that this is hindering your work now. I'll try to take a look
>> at this tomorrow.
> 
> So far I can't come up with other things than pure hacks. I'll explain
> a little what happens in the "intel stencil meta blit". Like I said, the
> driver creates a temporary texture out of the stencil attachment:
> 
>    const struct gl_renderbuffer_attachment *att =
>       &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
>    struct gl_renderbuffer *rb = att->Renderbuffer;
>    struct gl_texture_object *tex_obj;
> 
>    ...
>       if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj,
>                                           target)) {
> 
> 
> This gets wound back to the driver, a call to
> intel_bind_renderbuffer_tex_image() which in turn calls the core again.
> 
>    _mesa_init_teximage_fields(ctx, image,
>                               rb->Width, rb->Height, 1,
>                               0, rb->InternalFormat, rb->Format);
> 
> Here "rb->InternalFormat" is GL_STENCIL_INDEX that won't be accepted by
> _mesa_base_tex_format() anymore without ARB_texture_stencil8. As most of
> the texture image setting up logic takes place in the core, the boolean state
> flag (brw_context::meta_in_progress) we have in intel driver is not much
> help. It looks that we would need additional driver driven overriding.
> But I don't like that at all.

On the platforms that use this path, don't we fake DEPTH_STENCIL
textures by having separate depth and stencil surfaces?  The implication
being that all of the mechanism that does stencil texturing from
DEPTH_STENCIL surfaces is the same as we would need to texture from
STENCIL_INDEX8 surfaces.

Wouldn't it be easier to just enable ARB_texture_stencil8 on those
platforms?

> I'll look into this some more, but any suggestions are welcome.
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