[Mesa-dev] [PATCH 1/3] i965: Check the INTEL_USE_NIR environment variable once at context creation

Jason Ekstrand jason at jlekstrand.net
Thu Apr 2 20:56:15 PDT 2015


---
 src/mesa/drivers/dri/i965/brw_context.c | 10 +++++++++-
 src/mesa/drivers/dri/i965/brw_fs.cpp    |  4 ++--
 src/mesa/drivers/dri/i965/brw_vec4.cpp  |  4 +++-
 3 files changed, 14 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 84818f0..f0de711 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -560,6 +560,12 @@ brw_initialize_context_constants(struct brw_context *brw)
       .lower_ffma = true,
    };
 
+   bool use_nir_default[MESA_SHADER_STAGES];
+   use_nir_default[MESA_SHADER_VERTEX] = false;
+   use_nir_default[MESA_SHADER_GEOMETRY] = false;
+   use_nir_default[MESA_SHADER_FRAGMENT] = false;
+   use_nir_default[MESA_SHADER_COMPUTE] = false;
+
    /* We want the GLSL compiler to emit code that uses condition codes */
    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
       ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
@@ -573,7 +579,9 @@ brw_initialize_context_constants(struct brw_context *brw)
 	 (i == MESA_SHADER_FRAGMENT);
       ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
       ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
-      ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options;
+
+      if (brw_env_var_as_boolean("INTEL_USE_NIR", use_nir_default[i]))
+         ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options;
    }
 
    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 9c2ccce..1db2d3b 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3861,7 +3861,7 @@ fs_visitor::run_vs()
    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
       emit_shader_time_begin();
 
-   if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
+   if (brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) {
       emit_nir_code();
    } else {
       foreach_in_list(ir_instruction, ir, shader->base.ir) {
@@ -3934,7 +3934,7 @@ fs_visitor::run_fs()
       /* Generate FS IR for main().  (the visitor only descends into
        * functions called "main").
        */
-      if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
+      if (brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) {
          emit_nir_code();
       } else if (shader) {
          foreach_in_list(ir_instruction, ir, shader->base.ir) {
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 480e50c..ef2fd40 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1823,7 +1823,9 @@ brw_vs_emit(struct brw_context *brw,
    if (unlikely(INTEL_DEBUG & DEBUG_VS))
       brw_dump_ir("vertex", prog, &shader->base, &c->vp->program.Base);
 
-   if (brw->scalar_vs && (prog || brw_env_var_as_boolean("INTEL_USE_NIR", false))) {
+   if (brw->scalar_vs &&
+       (prog ||
+        brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions)) {
       fs_visitor v(brw, mem_ctx, &c->key, prog_data, prog, &c->vp->program, 8);
       if (!v.run_vs()) {
          if (prog) {
-- 
2.3.4



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