[Mesa-dev] [PATCH] glsl: check for forced_language_version in is_version()

Brian Paul brianp at vmware.com
Wed Apr 1 13:38:42 PDT 2015


This is a follow-on fix from the earlier "glsl: allow ForceGLSLVersion
to override #version directives" change.  Since we're not changing
the language_version field, we have to check forced_language_version
here.
---
 src/glsl/glsl_parser_extras.h | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 1f5478b..dae7864 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -105,8 +105,10 @@ struct _mesa_glsl_parse_state {
    {
       unsigned required_version = this->es_shader ?
          required_glsl_es_version : required_glsl_version;
+      unsigned this_version = this->forced_language_version
+         ? this->forced_language_version : this->language_version;
       return required_version != 0
-         && this->language_version >= required_version;
+         && this_version >= required_version;
    }
 
    bool check_version(unsigned required_glsl_version,
-- 
1.9.1



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