[Mesa-dev] [PATCH v2 19/24] mesa: refactor GetActiveUniformName
Tapani Pälli
tapani.palli at intel.com
Wed Apr 1 05:14:35 PDT 2015
Use _mesa_get_program_resource_name to get name.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/uniforms.c | 11 ++---------
1 file changed, 2 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index dc9b5a0..69f8a3f 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1226,15 +1226,8 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
if (!shProg)
return;
- if (uniformIndex >= shProg->NumUserUniformStorage) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
- return;
- }
-
- if (uniformName) {
- _mesa_get_uniform_name(& shProg->UniformStorage[uniformIndex],
- bufSize, length, uniformName);
- }
+ _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize,
+ length, uniformName, "glGetActiveUniformName");
}
void
--
2.1.0
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