[Mesa-dev] [PATCH v2 12/24] mesa: refactor GetAttribLocation
Tapani Pälli
tapani.palli at intel.com
Wed Apr 1 05:14:28 PDT 2015
Use program_resource_location to fetch location.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/shader_query.cpp | 42 ++++++++++++++++++++----------------------
1 file changed, 20 insertions(+), 22 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 0f7804c..cbdcc61 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -41,6 +41,10 @@ extern "C" {
#include "shaderapi.h"
}
+static GLint
+program_resource_location(struct gl_shader_program *shProg,
+ struct gl_program_resource *res, const char *name);
+
/**
* Declare convenience functions to return resource data in a given type.
* Warning! this is not type safe so be *very* careful when using these.
@@ -266,31 +270,25 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
return -1;
- exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
- foreach_in_list(ir_instruction, node, ir) {
- const ir_variable *const var = node->as_variable();
-
- /* The extra check against VERT_ATTRIB_GENERIC0 is because
- * glGetAttribLocation cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- if (var == NULL
- || var->data.mode != ir_var_shader_in
- || var->data.location == -1
- || var->data.location < VERT_ATTRIB_GENERIC0)
- continue;
+ struct gl_program_resource *res =
+ _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name);
- int index = get_matching_index(var, (const char *) name);
+ if (!res)
+ return -1;
- if (index >= 0)
- return var->data.location + index - VERT_ATTRIB_GENERIC0;
- }
+ GLint loc = program_resource_location(shProg, res, name);
- return -1;
+ /* The extra check against against 0 is made because of builtin-attribute
+ * locations that have offset applied. Function program_resource_location
+ * can return built-in attribute locations < 0 and glGetAttribLocation
+ * cannot be used on "conventional" attributes.
+ *
+ * From page 95 of the OpenGL 3.0 spec:
+ *
+ * "If name is not an active attribute, if name is a conventional
+ * attribute, or if an error occurs, -1 will be returned."
+ */
+ return (loc >= 0) ? loc : -1;
}
--
2.1.0
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