GPU lockup dumping
Dave Airlie
airlied at gmail.com
Wed May 23 09:41:40 PDT 2012
On Wed, May 23, 2012 at 5:26 PM, Jerome Glisse <j.glisse at gmail.com> wrote:
> On Wed, May 23, 2012 at 12:08 PM, Dave Airlie <airlied at gmail.com> wrote:
>> On Wed, May 23, 2012 at 3:48 PM, Jerome Glisse <j.glisse at gmail.com> wrote:
>>> On Wed, May 23, 2012 at 8:34 AM, Christian König
>>> <deathsimple at vodafone.de> wrote:
>>>> On 23.05.2012 11:27, Dave Airlie wrote:
>>>>>
>>>>> On Thu, May 17, 2012 at 7:28 PM,<j.glisse at gmail.com> wrote:
>>>>>>
>>>>>> So here is improved patchset, where i splited ground work necessary
>>>>>> for the dumping into their own patch. The debugfs improvement could
>>>>>> probably be usefull to intel instead of having i915 have it's own
>>>>>> debugfs file stuff.
>>>>>>
>>>>>> The lockup dumping public api have been move into radeon_drm.h
>>>>>>
>>>>>> Stressing the fact again that dump are self contained ie they have
>>>>>> all the data needed to be replayed (vertex, indices, shader, texture,
>>>>>> ...).
>>>>>>
>>>>>> Would really like to get this into 3.5, the new API is pretty much
>>>>>> straightforward and userspace tools can easily be made to convert
>>>>>> it to other format. The change to the driver is self contained.
>>>>>
>>>>> I really don't like introducing this at this stage into 3.5,
>>>>>
>>>>> I'd really like a good review of the API and what information we provide
>>>>> along with how extensible it is.
>>>>>
>>>>> I'm still not convinced replay is what we want in the field, I know its
>>>>> what
>>>>> *you* want, but I think apitrace stuff in userspace pretty much covers
>>>>> the replaying situation. So I'd have to look at this and see how easy
>>>>> it makes disecting command streams etc.
>>>>>
>>>>> Dave.
>>>>
>>>>
>>>> I agree that it might not be a good idea to push that into 3.5, since at
>>>> least I (and I also think Alex) didn't had time to look into it yet. On the
>>>> other hand the patches look quite reasonable.
>>>>
>>>> But I still wanted to throw in a requirement from my day to day work, maybe
>>>> that helps finding a more general solution:
>>>> When we start to work with more parts of the chip it might be necessary to
>>>> dump everything that is currently "in the fly". For example I had a whole
>>>> bunch of problems where copying data around with a 3D Blit and then missing
>>>> a sync between this job and a job on another rings causes a "hiccup" in the
>>>> hardware.
>>>>
>>>> I know that this isn't your focus and that is absolutely ok with me, cause
>>>> the format you are introducing is just used in debugfs and so not part of
>>>> any stable API (at least not in my understanding), but you should still keep
>>>> in mind that we might need to extend it into that direction in the future.
>>>>
>>>> Christian.
>>>
>>> Note that my format is also done with that in mind, it can capture ib
>>> from all rings. The only thing i don't think worth capturing are the
>>> ring themself because there would be no way to replay them without
>>> adding some new special API.
>>
>> I'd like to dump the rings as well, as I said I'd rather we didn't
>> limit this to replay, but make it useful for getting as much info as
>> possible out
>>
>> Dave.
>
> Ring will contains very little, like ib schedule and fence, i don't
> see how useful this can be.
>
In case we have a bug in our ib scheduling or fencing :-0
Dave.
More information about the dri-devel
mailing list