[Bug 50230] offset mapping in nexuiz results in bad texturing with the llvm compiler

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed May 23 08:54:18 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=50230

--- Comment #8 from almos <aaalmosss at gmail.com> 2012-05-23 08:54:18 PDT ---
Created attachment 62020
  --> https://bugs.freedesktop.org/attachment.cgi?id=62020
nexuiz_stderr.txt.gz

(In reply to comment #7)
> I can't reproduce it neither with latest mesa, nor with 7a75e7d6. 
> 
> Do you have any errors in dmesg? You might want to try latest mesa, kernel,
> etc. Also you might want to try debug build of the mesa (with --enable-debug)
> to see if there are any errors/asserts.
I'm using kernel 3.3.1 with the tiling patches from J. Glisse. I'll try 3.4
later. I always compile with enable-debug, but there are no errors printed.
There is nothing in dmesg either.

> 
> If it doesn't help, please attach the shader dump (output with
> "R600_DUMP_SHADERS=1" env var).
Attaching stderr. I just started the game, loaded Q1DM3, and exited.

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