[Bug 50230] offset mapping in nexuiz results in bad texturing with the llvm compiler
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 22 22:58:23 PDT 2012
https://bugs.freedesktop.org/show_bug.cgi?id=50230
--- Comment #1 from Vadim Girlin <ptpzz at yandex.ru> 2012-05-22 22:58:23 PDT ---
Created attachment 61997
--> https://bugs.freedesktop.org/attachment.cgi?id=61997
[PATCH] Revert "r600g: set round_mode to truncate and get rid of tgsi_f2i on
evergreen"
I see some regression with both compilers. Have you tested it with non-llvm
compiler? IIRC you are using BARTS card?
It seems the issue is triggered by the combination of commits:
60bf0f05 "r600g: set round_mode to truncate and get rid of tgsi_f2i on
evergreen" and
04e32400 "gallium: remove PIPE_SHADER_CAP_OUTPUT_READ".
Reverting any of them fixes the problem for me, I'll try to figure out what
exactly is going wrong. You might want to test the attached patch (reverts
first commit).
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