I was not able to find any documentation on a VNC loadable module anywhere. Is there a place where one can find out about this?<br><br><div class="gmail_quote">On Thu, May 26, 2011 at 7:34 AM, Pat Kane <span dir="ltr"><<a href="mailto:pekane52@gmail.com">pekane52@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">I like VNC and have built both loadable module and DDX version.<br>
<br>
The main problem with the DDX version is that since VNC<br>
has a GPL license I can not merge the code into my Xorg<br>
source tree.<br>
<br>
Pat<br>
---<br>
<div><div></div><div class="h5"><br>
<br>
On Wed, May 25, 2011 at 6:07 PM, David Jackson <<a href="mailto:djackson452@gmail.com">djackson452@gmail.com</a>> wrote:<br>
><br>
><br>
> On Wed, May 25, 2011 at 4:36 PM, Glynn Clements <<a href="mailto:glynn@gclements.plus.com">glynn@gclements.plus.com</a>><br>
> wrote:<br>
>><br>
>> David Jackson wrote:<br>
>><br>
>> > A display driver that contains a VNC server. The problem with x11vnc is<br>
>> > that<br>
>> > it is slow, very slow. XVnc server, which is a X server that contains a<br>
>> > VNC<br>
>> > server but has no hardware drivers, is much faster since the VNC server<br>
>> > is<br>
>> > built directly into the X server,<br>
>><br>
>> What sample size does your analysis use? How many different hardware<br>
>> configurations, and how many different applications?<br>
>><br>
>> x11vnc has the drawback that it's reading a framebuffer which is<br>
>> typically in video memory, so the data has to be read over the bus.<br>
>> The speed of this operation may vary significantly depending upon the<br>
>> hardware being used. It may also vary depending upon the amount of<br>
>> activity (i.e. if it has to wait for the outstanding rendering<br>
>> operations to complete before it's allowed to read the framebuffer).<br>
>><br>
>> Xvnc has the advantage that the framebuffer is in system memory. But<br>
>> this is also a drawback, as it means that all rendering is performed<br>
>> in software. Try running an application which uses OpenGL to render<br>
>> detailed scenes; you might want to reconsider your assertion about<br>
>> Xvnc is fast.<br>
>><br>
>> IOW, it's a case of "choose your poison". x11vnc has fast rendering<br>
>> but slow export, Xvnc has slow rendering but fast export. A similar<br>
>> tradeoff exists for X11 verus VNC for remote display.<br>
>><br>
>> > however this does not allow one to export<br>
>> > their main X display which is also displayed directly to video hardware.<br>
>> > The<br>
>> > solution here is to include a driver in the X.org main server<br>
>> > distribution<br>
>> > for a VNC server that can be loaded into the X server. The VNC server<br>
>> > driver<br>
>> > should be able to be dynamically loaded while the server is running and<br>
>> > the<br>
>> > output of the server displayed simultaneously to VNC clients and to the<br>
>> > local video hardware. This can be controlled from provided command line<br>
>> > and<br>
>> > GUI utilities.<br>
>><br>
>> Does the VNC driver read the framebuffer on the video card (which<br>
>> suffers from the same performance issues as x11vnc), or does it<br>
>> attempt to duplicate the framebuffer by emulating whatever video<br>
>> hardware is installed? If it's the latter, the application will be<br>
>> slowed to the speed of the VNC driver's software renderer (which will<br>
>> be extremely complex, as it will have to mimic every feature which is<br>
>> available in at least one hardware driver).<br>
>><br>
>> > One of the very severe problems I have been having is that Xvnc does not<br>
>> > support Render extensions, and many applications no longer work without<br>
>> > the<br>
>> > Render extension. VNC driver with X.org therefore must support the<br>
>> > Render<br>
>> > extension and other ones.<br>
>><br>
>> The main "other one" being OpenGL, for which a software implementation<br>
>> will be much, much slower than a modern GPU.<br>
>><br>
>> > Dynamic runtime enabling and disabling, configuration and setup and<br>
>> > removal<br>
>> > of display output and input drivers while the server runs without server<br>
>> > restart. this allows for instance, the user to have the X server display<br>
>> > to<br>
>> > a new target while the server runs, or display to many different display<br>
>> > outputs at the same time This includes the VNC Server driver above, this<br>
>> > allows a person to easily swtich the VNC on and off from displaying to<br>
>> > certain outputs, such as they could turn off display to the local<br>
>> > monitor<br>
>> > and then turn it back on again, or turn on and off VNC display.<br>
>> ><br>
>> > Another feature that increases flexibility to the user would be to allow<br>
>> > the<br>
>> > user to direct display of a certain window or the entire root window and<br>
>> > display over an X client connection to another server, or any number of<br>
>> > other servers. This would also forward the windows children who would<br>
>> > also<br>
>> > be displayed on the remote server inside the parent window.<br>
>><br>
>> To do this at the protocol level requires a completely new protocol<br>
>> and significant support from the toolkit. The X protocol exposes a<br>
>> significant amount of implementation detail to the client. Much of<br>
>> that information is required to remain constant for the lifetime of<br>
>> the client.<br>
>><br>
>> E.g. if the client queries the list of OpenGL extensions, and starts<br>
>> using some of them, there's no mechanism by which to inform the client<br>
>> that an extension is suddenly unavailable, which would be required if<br>
>> you were to "redirect" the window to a different server with different<br>
>> hardware.<br>
>><br>
>> Even if such a mechanism existed, it's debatable how many applications<br>
>> would support it. Reconstructing the current server-side state from<br>
>> scratch is a lot of work, and toolkits can't always help (e.g. they<br>
>> won't help reconstruct the server-side OpenGL state, as the toolkit<br>
>> doesn't get involved in the rendering process).<br>
>><br>
>> > Many users, including myself, want to have many X servers running at the<br>
>> > same time and then at run time be able to change to where these servers<br>
>> > are<br>
>> > being displayed, and as well when an app is started, to which server it<br>
>> > is<br>
>> > displayed with the -display option.<br>
>><br>
>> AFAICT, there are only two feasible approaches to window "mobility":<br>
>><br>
>> 1. VNC-like framebuffer sharing. The application connects to a<br>
>> specific X server which performs all rendering. You have the option to<br>
>> forward rendered images to other systems for physical display.<br>
>><br>
>> 2. Use GUI toolkits which offer an abstract, high-level interface to<br>
>> the client. The toolkit has the ability reconstruct and clone windows<br>
>> at will.<br>
>><br>
>> --<br>
>> Glynn Clements <<a href="mailto:glynn@gclements.plus.com">glynn@gclements.plus.com</a>><br>
>> _______________________________________________<br>
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><br>
><br>
> x11vnc is noticeably slower. I think the really annoying thing that makes it<br>
> hard to use is that there is a longer delay when typing for characters to<br>
> display on the screen than there is with Xvnc. I can notice this. When you<br>
> are typing characters do display much more quickly to the screen on Xvnc.<br>
> That is a big issue, because, it is really hard to type when you have a long<br>
> delay of characters appearing when you type them.Perhaps this is due the<br>
> polling of the framebuffer.<br>
><br>
> The VNC driver could do its own rendering, get the graphics commands from<br>
> the application directly. Yes, you are correct that is slow for many complex<br>
> operations. You are correct, the other alternative is to grab the<br>
> framebuffer. You are correct it might be faster for those complex graphics.<br>
> Grabbing the framebuffer inside the X server and feeding it out to VNC<br>
> clients via a VNC server in the X server, might save a little bit of time by<br>
> avoiding having to be sent over a socket to another process, but i do not<br>
> know if that is true. It may be it might do all that being interrupted fewer<br>
> or no times, where with x11vnc you are gauranteed a task switch and some<br>
> time for x11vnc to get the CPU. I guess x11vnc asks for the framebuffer over<br>
> an X connection, then wait for the X server to get the CPU to process the<br>
> request, then wait again for x11vnc to get CPU and the data to be sent to<br>
> VNC clients. if we have a framebuffer based VNC driver inside the X server,<br>
> it may allow for tighter synchronisation and less delay. I cannot say how<br>
> significant it would be.<br>
><br>
> The other issue mentioned, about the window forward feature. You are<br>
> correct. I have been thinking about these issues. It would be best for it to<br>
> be invisible to clients. Ive been thinking about these problems.<br>
><br>
> I am know C, however I know little about X internals or X protocol. Is there<br>
> a good source of documentation that would give a person a full introduction<br>
> and overview of how the X server works,including how it all fits together,<br>
> and a tour of the system and documentation of the internals such as<br>
> functions, variables etc? Basically everything need for a person who only<br>
> knows C to learn all about how the X server works?<br>
><br>
><br>
><br>
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</div></div>> Your subscription address: <a href="mailto:pekane52@gmail.com">pekane52@gmail.com</a><br>
><br>
</blockquote></div><br>