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I unset LIBGL_ALWAYS_INDIRECT and set only LIBGL_ALWAYS_SOFTWARE but
the output was still the same.<!--WISESTAMP_SIG_57427_START--> <span
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<span style="color: rgb(0, 0, 0); font-family: garamond,serif;">Neeraj</span><br
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</span><!--WISESTAMP_SIG_71100_END-->Dan Nicholson wrote:
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cite="mid:AANLkTime6UJ7p81d=QoZxaQH4fgR3E0+OkukmqxYzbec@mail.gmail.com"
type="cite">
<pre wrap="">On Mon, Feb 14, 2011 at 11:15 PM, Neeraj N T <a class="moz-txt-link-rfc2396E" href="mailto:neerajnt@tataelxsi.co.in"><neerajnt@tataelxsi.co.in></a> wrote:
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<pre wrap="">I set LIBGL_ALWAYS_SOFTWARE=1.But the output I got was the same:
direct rendering: No
OpenGL renderer string: Mesa DRI Intel(R) IGDNG_M GEM 20091221 2009Q4
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This means you also have LIBGL_ALWAYS_INDIRECT set, which means the
server is creating the GLX context. I don't think you can easily
control which dri driver the server opens, but I might be wrong. So,
if you have LIBGL_ALWAYS_SOFTWARE set and LIBGL_ALWAYS_INDIRECT unset,
then you should get direct rendering with the swrast.
To review,
LIBGL_ALWAYS_INDIRECT: use the X server's GLX context. This used to
mean you'd also get software rendering, but with AIGLX you'll probably
get the hardware DRI driver.
LIBGL_ALWAYS_SOFTWARE: tell libGL to use the software renderer. This
only works with direct rendering because otherwise you're getting the
DRI driver that the X server opened, and it's not controlled by this
variable.
--
Dan
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