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<div>I set LIBGL_ALWAYS_SOFTWARE=1.But the output I got was the same:<br>
<pre wrap="">direct rendering: No
OpenGL renderer string: Mesa DRI Intel(R) IGDNG_M GEM 20091221 2009Q4
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<span style="color: rgb(0, 0, 0); font-family: garamond,serif;">Neeraj
N.T</span><br
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</span><!--WISESTAMP_SIG_64270_END-->drago01 wrote:
<blockquote
cite="mid:AANLkTi=2CcYhXk-KKTwH2W_ZB7fReXmQ0XVnhDtkkzpt@mail.gmail.com"
type="cite">
<pre wrap="">On Mon, Feb 14, 2011 at 2:07 PM, Neeraj N T <a class="moz-txt-link-rfc2396E" href="mailto:neerajnt@tataelxsi.co.in"><neerajnt@tataelxsi.co.in></a> wrote:
</pre>
<blockquote type="cite">
<pre wrap="">Hi All,
By using the environment variable LIBGL_ALWAYS_INDIRECT=1 my glxinfo showed
the following:
direct rendering: No
OpenGL renderer string: Mesa DRI Intel(R) IGDNG_M GEM 20091221 2009Q4
My research showed that the Xclient is actually using indirect rendering
where as the Xserver is inturn using the DRI path.
Instead of the above how can I get the below output, so that I can ensure
graphics flow is using software rendering ?
direct rendering: Yes
OpenGL renderer string: Software Rasterizer
</pre>
</blockquote>
<pre wrap=""><!---->
You'd have to set LIBGL_ALWAYS_SOFTWARE=1 ... indirect rendering does
NOT mean software rendering.
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