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<DIV><FONT face=Arial size=2>Many projects start mailing lists, a site, and
never get any code<BR>written. The first step in any project is to write
code: maybe you just<BR>get the framework done, or maybe you get a complete
product. Either<BR>way, you need to get enough done to make sure the
project can survive<BR>_without_ lists or a site. When it's at that stage,
you can start<BR>thinking about publicity to help it to grow, but not
before.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>As for who you talk to ... that's yourself.
No-one else is going to<BR>lead your project for you (this isn't aimed at you
specifically, it's a<BR>general truth). You have to step up and run
it.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>Cheers,<BR>Daniel</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>______________________________</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>thanks, i believe that...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>however, i propose more than one project and
</FONT><FONT face=Arial size=2>my main drive force here is OpenGL, so
if this project turns out to be good, even if only as a vessel
for OpenGL demos and games, then im happy with that - and that what it
already is... / </FONT><FONT face=Arial size=2>if just to bring OpenGL
closer to people, closer to Linux, just to provide INSTANT-EXPRESS, setup free,
EVERYWHERE working OpenGL development environment, im happy with that too - and
that what it already is... / and if all this happen to work
on some emebedded device too, id say, thats quite a bit of gravy on
top!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>after 8 years working with OpenGL i still find it
hard to setup compiler, headers and libs to produce OpenGL code, not to mention
additional trouble of setting up the drivers and then wondering who can actually
run this... BUT not only with Linux, its hard to do it in Windows as
well..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>i say, people(including 'little'
people) should be able to learn and use OpenGL without the need to learn
any of the specifics of any OS or go into trouble to configure anything.. as a
consequence you will have kids, like this 12yr old next to me, able to *play*
with OpenGL without even having any previous knowledge of C or
any programming at all.. he grasped the concept of for/next loop and now he can
make quads move around screen and change colors while offsetting the
vertices a bit so it looks, kind of, like wobbly/stretchy effect with windows in
Compiz</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>i find OpenGL demos everywhere, you can make games
with it - you can make *anything* with it, in graphical terms of
course... i believe, if people are given opportunity to make a
-windowing-system-like-thing- they would make it, just because its EASY
and FUN to make *graphic applications* in OpenGL and id be making it as
well, for the same reasons..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>if i manage to port some 3D animation/modeling
tools, which should not be hard, and i already have md2 modeler/animation thing
without full GUI tho..and other game-making tools... </FONT><FONT
face=Arial size=2>would it be too hard to turn the whole system into some
kind of Linux-based platform-independant "Game-Maker toolkit" with
everything there needed to learn how, but also to actually produce the game
where premade lay-outs for some game models would just make it *too easy* for
anyone to do so... / </FONT><FONT face=Arial size=2>with right
drivers then you would have the SAME game working on any PC and
even other platform arhitechtures without ever needing any OS be installed
on the computer because simply to whole thing could run of CD or USB,
maybe even on Dreamcast, Playstation, Xbox.. where all you need is OpenGL driver
for that platform, but nice low-level, not window based driver (same goes here
for DOS/MS Win)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>universal gaming and game development sytem,
OS and architecture independent, are we only a *drivers away* to have that
possible, </FONT><FONT face=Arial size=2>what do you think? after all, all we
need is low-level OpenGL drivers, but how can you unify graphic drives for all
that hardware and kernels? </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>well, maybe like this <A
href="http://www.linuxdevices.com/articles/AT4396090607.html">http://www.linuxdevices.com/articles/AT4396090607.html</A></FONT></DIV>
<DIV><FONT face=Arial size=2>even i understand some of it, but not
enough... can someone tell if that makes any sense?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>i'd very much appreciate any comment about this
paper, </FONT></DIV>
<DIV><FONT face=Arial size=2>because this apperantly already works, quite
nicely, for DOS/Win, Linux/Xorg and other NON-PC platforms?!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>i also believe that gamers, me included, are
biggest single reason for poor OpenGL drivers on Linux, i say bring OpenGL
developers to Linux -> gamers will come to Linux -> drivers will
come to Linux</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>cheers,</FONT></DIV>
<DIV><FONT face=Arial size=2>zelko</FONT></DIV>
<DIV> </DIV>
<DIV><A
href="http://one.xthost.info/zelko/opengl.html">http://one.xthost.info/zelko/opengl.html</A></DIV>
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