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<DIV><FONT face=Arial size=2>actually, one of the reasons im trying to find
anyone else that use scitech(or similiar), is to understand these drivers
more myself, my understanding of writing drivers and workings of low-level
implementation of OpenGL is close to zero.. im happy if i manage to compile
the driver.. or anything else for that matter</FONT></DIV>
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<DIV><FONT face=Arial size=2>this source, technology/drivers look interesting
and i only know for sure that i do not understand it fully and have no idea
of their potential... thats why im looking for anyone that knows better
than me to maybe have a look at it, its Plug'n'Play, it clean and well
documented, it has *3D stereo* support apperantly as well and again, some
of those ati cards with specs out may be fully accelerated, maybe these
Intel GPUs have full acceleration, who knows? i dont, i'll pay $50 if
someone can answer that, in case no one wants to do it out of curiosity or other
noble motive.. </FONT><FONT face=Arial size=2></FONT></DIV>
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<DIV><FONT face=Arial size=2>cheers,</FONT></DIV>
<DIV><FONT face=Arial size=2>zelko</FONT></DIV>
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<DIV><FONT face=Arial size=1><EM></EM></FONT> </DIV>
<DIV><FONT face=Arial size=1><EM>Linux based OpenGL development system without
X</EM></FONT></DIV>
<DIV><FONT face=Arial size=1><A
href="http://one.xthost.info/zelko/opengl.html"><EM>http://one.xthost.info/zelko/opengl.html</EM></A></FONT></DIV></DIV>
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<DIV>On 4/18/07, Rogelio Serrano <<A
href="mailto:rogelio.serrano@gmail.com">rogelio.serrano@gmail.com</A>>
wrote:<BR>> ><BR>> > I downloaded a few files from<BR>>
><BR>> > <A
href="http://www.scitechsoft.com/ftp/devel/">http://www.scitechsoft.com/ftp/devel/</A><BR>>
><BR>> > but it seems they don't release any source for the card
drivers.<BR>><BR>> this is the key part actually. if there is source code
for real<BR>> hardware acceleration then its worth it. thats a patent
minefield<BR>> though and thats the real reason nobody dared to even think of
opening<BR>> them up int the first place. the only option is invent new
algorithms<BR>> that is not covered by any existing patent.<BR>><BR>>
why should a hardware accelerated opengl driver be much bigger then a<BR>>
software only opengl?<BR><BR>In theory it doesn't have to be, but you normally
requires software<BR>fallbacks for limitations in the hw which means including a
full sw<BR>rasteriser, which means by default the hw renderer would be
bigger<BR>than the sw one.. also as each hw renderer would be different
to<BR>include a renderer for every GPU out there would increase the
size<BR>substantially..<BR><BR>Dave.<BR></DIV></BODY></HTML>