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<DIV><FONT face=Arial size=2>> im actually surprised i cant find other
projects that try to do 3D windows for embedded devices, especially with that
OpenGL ES, Khronos group and hand-helds being powerful enough for OpenGL and
3D</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>That's probably because writing window systems is
actually difficult.<BR>The code isn't that difficult per se. Even coming
up with a solid<BR>design isn't too difficult. But working out all the
tiny little nuances<BR>so that every app works ... now that's going to take a
while.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>___________________</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>hi, </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>yes, i believe so..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>now heres how i look at it, </FONT></DIV>
<DIV><FONT face=Arial size=2>im looking at it as if to make simple game, more of
a demo really... </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>quite simple game actually, all it has to do is
move textured quads around, and if you offset vertices in whichever direction
while you move you get wobbly effect, if you have transparency - you have
transparency... and so on, the point is these effects are that EASY to
make, and its all about effects (for start)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>of course i have to put there at least some apps
thet would run on that "window system" and something to texture those quads
with..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>but, for start, i thought id do a little trick,
complete scam really..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>there wouldnt be any "system", it would be just a
simple OpenGL application, and just like games have different stages, so would i
in 'my game' have different apps, that would be just simple text-editor, simple
web-browser, terminal, calculator and of course - 3D crazy
eyes</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>it wouldnt be about those apps as you see, but
about that stupid fraction of second when you move/resize/close/open your window
and OpenGL magic happens..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>thats it,</FONT></DIV>
<DIV><FONT face=Arial size=2>is that not really simple 'game' to make, "moving
quads"?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>yeah, i know that wouldnt be useful too much... or
wait, why not? if text-editor is working, if web-browser is working (with
images), if calculator is working?!! if gcc is working?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>and if 3-D crazy eyes follow your mouse pointer....
can you tell me you wouldnt like it.. crazy eyes, eh? </FONT><FONT
face=Arial size=2> 8 -)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV>
<DIV><FONT face=Arial size=2>well, at this point its already more useful than
windows, and is all i use computer for, so id stop there
:-p</FONT></DIV></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>thets just for graphic apps, of course there is
still the whole Linux thing yo can run in background, from terminal or what have
you..</FONT></DIV>
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