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Felix Kühling schrieb:
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<pre wrap="">Am Montag, den 30.01.2006, 17:55 +0100 schrieb Michael Stather:
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<pre wrap="">Roland Scheidegger schrieb:
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<pre wrap="">Michael Stather wrote:
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<pre wrap="">Hi,
I´ve a Radeon 9250 with an athlon 1ghz and your "radeon" driver.
Direct rendering is enabled (as glxinfo returns) but the performance
is very low,
e.g. quake 3 isn´t playable, neither are simple games like neverball
or tuxracer.
I´ve heard from other users as well as from tests that the performace
is well enough to play q3 (about 5fps),
while I get only about 5fps.
What could be the reason?
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<pre wrap="">There are two things which come to mind (additionally to what felix
mentioned already). Is this a crippled 64bit memory interface card?
These are typically only about half (maybe slightly better) as fast as
the 128bit cards (enabling hyperz and color tiling should help some,
you need xorg 6.9 for both features, and hyperz needs to be manually
enabled). The games you mentioned should still be playable though even
with the 64bit cards. If this is a pci radeon 9250, that could also
explain the slow performance. In theory, this should not really cause
a performance loss, but for some yet unknown reason the pci radeon
rv250 based cards are a LOT slower than the agp ones.
Roland
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<pre wrap="">I did some additional tests and found out that only neverball and torcs
aren´t playable, q3 is (sorry I thought q3 would also not be playable).
But this is strange since thay have a much simpler graphics as q3 has.
If q3 has a decent framerate these "home-made" games should work also.
My card is an AGP one, I don´t know whether it´s a 64-bit one or not.
Do you have any explanation for that?
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<pre wrap=""><!---->
In Torcs disable the rear-view mirror. It uses copies from framebuffer
to texture which isn't accelerated ATM AFAIK. Or use the latest Torcs
version (1.2.4) which includes a fix that improves the performance of
the rear-view mirror a lot compared to 1.2.3. Neverball can be slow if
you have many coins in a level and set the geometry detail to "high".
Also if you have reflections enabled and use 16bpp color depth you hit
software fallbacks due to the lack of a hardware stencil buffer. Try
using 24bpp color depth or disable reflections and if that doesn't help
reduce the geometry detail.
Regards,
Felix
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OK, thanks for your help :)<br>
If this is not a bug and the performance is just not that good I can
live with that.<br>
Is the "radeon" driver still maintained and improved? I mean that some
features aren´t accelerated ATM, and I also heard that it uses just AGP
1x because higher modes are buggy.<br>
<br>
regards<br>
<br>
Michael Stather<br>
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