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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeon gpu crashes Xserver when running xcom series in first menu"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86224#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeon gpu crashes Xserver when running xcom series in first menu"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86224">bug 86224</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>Please attach the full /var/log/Xorg.0.log and the output of dmesg and glxinfo
corresponding to the crash.
Also, please try to get a gdb backtrace for the crash, with debugging symbols
available for /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so,
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so and
/usr/lib/xorg/modules/extensions/libglx.so.
BTW, it looks like the game might run with GLX indirect rendering. If you set
the environment variable LIBGL_DEBUG=verbose , what does that produce in the
game's stderr output?</pre>
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