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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Consider re-enabling glamor on at least R500"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75709#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Consider re-enabling glamor on at least R500"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75709">bug 75709</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>I tracked the problem down to the glamor trapezoid shader. The only way I could
avoid it was by building glamor with GLAMOR_TRAPEZOID_SHADER undefined in
src/glamor_priv.h. Not sure why you're not running into this... What does
glxinfo -l|grep VARYING
say for you?</pre>
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