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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Consider re-enabling glamor on at least R500"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75709#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Consider re-enabling glamor on at least R500"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75709">bug 75709</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=75709#c4">comment #4</a>)
<span class="quote">> It's 40 here:
> GL_MAX_VARYING_FLOATS_ARB = 40</span >
Same as here (unsurprisingly, as r300g advertises the same value for all GPUs).
So if you don't build glamor with GLAMOR_TRAPEZOID_SHADER undefined, I really
don't understand why you're not getting the GLSL link failure. :(</pre>
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