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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - radeonsi with glamor has very poor performance with primitives drawing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68524#c29">Comment # 29</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - radeonsi with glamor has very poor performance with primitives drawing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68524">bug 68524</a>
from <span class="vcard"><a class="email" href="mailto:awatry@gmail.com" title="Aaron Watry <awatry@gmail.com>"> <span class="fn">Aaron Watry</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=68524#c27">comment #27</a>)
<span class="quote">> That's a nice improvement in performance, but it's still an order of
> magnitude slower than EXA, so I feel it would be better to either go
> directly for full-blown shader-based acceleration of diagonal lines, or to
> work on improving the performance of software fallbacks in general.</span >
No argument there. I figured that there was no real chance of my patch getting
committed long-term, just figured that it partially mitigates the worst of the
problem for now. If we can extend glamor to handle shader-based lines or
improve the software fallbacks, great... it's just beyond what I feel
comfortable with at the moment (my background is more OpenCL, not GL, and I
just took my first real look at the glamor code this morning).</pre>
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