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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Maximizing glxgears -> texture_desc_init: The buffer is not large enough"
href="https://bugs.freedesktop.org/show_bug.cgi?id=42085#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Maximizing glxgears -> texture_desc_init: The buffer is not large enough"
href="https://bugs.freedesktop.org/show_bug.cgi?id=42085">bug 42085</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>The error won't show up with Mesa master, because it mentions the x8z24_unorm
format and depth buffers are not allocated by the DDX anymore. It's also weird
that the DDX didn't enable macrotiling for the depth buffer, not that it
matters now.</pre>
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