<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Dec 25, 2014 at 1:46 PM, Keith Packard <span dir="ltr"><<a href="mailto:keithp@keithp.com" target="_blank">keithp@keithp.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>> writes:<br>
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> Signed-off-by: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>><br>
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We probably only want to use a gbm buffer if we're using glamor;<br>
otherwise, it's possible we'll get potentially slow video memory for our<br>
software rendering path, and that would defeat most of the reason for<br>
using a shadow frame buffer.<br></blockquote><div><br></div><div>The commit message is a lie. It uses drmmode_create_bo which creates a gbm buffer if we're using glamor and a dumb bo otherwise. I'll fix the commit message.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<a href="mailto:keith.packard@intel.com">keith.packard@intel.com</a><br>
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