<div dir="ltr">Bumping this. Hopefully the holiday rush has slimmed a bit by now.<br><br>Alex<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Nov 30, 2014 at 2:38 PM, Alex Orange <span dir="ltr"><<a href="mailto:crazycasta@gmail.com" target="_blank">crazycasta@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>Please ignore the first patch, got old comment lines left in by accident. Probably forgot to git add.<span class="HOEnZb"><font color="#888888"><br><br></font></span></div><span class="HOEnZb"><font color="#888888">Alex<br></font></span></div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Nov 30, 2014 at 2:37 PM, Alex Orange <span dir="ltr"><<a href="mailto:crazycasta@gmail.com" target="_blank">crazycasta@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span>Likely fixes: <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24642" target="_blank">https://bugs.freedesktop.org/show_bug.cgi?id=24642</a><br>
<br>
dmx uses fb to handle many action. As such is uses fbScreenInit. The<br>
trouble is that fbScreenInit uses mi to generate the visuals. mi has<br>
trouble with 32-bit (rgba) depths. It tries to treat these depths as<br>
10-bits per pixels. This results in colormap_sizes in the visuals being<br>
2048 instead of 256. Also, the comments in micmap.c about the macros,<br>
_CE is the relevant one, suggest that these numbers may be driver<br>
defined. To this end, this patch simply copies the visuals into the<br>
visuals and depths structs instead of trying to coax mi into creating<br>
the right visuals. The code was mostly just taken from xnest with<br>
changes since dmx uses fb. The result depends on miScreenInit simply<br>
stuffing visuals in the screen and not doing anything more with them. In<br>
the future perhaps fbScreenInit can take an optional set of visuals to<br>
use instead of calling miInitVisuals.<br>
<br>
Signed-off-by: Alex Orange <<a href="mailto:crazycasta@gmail.com" target="_blank">crazycasta@gmail.com</a>><br>
Tested-by: Alex Orange <<a href="mailto:crazycasta@gmail.com" target="_blank">crazycasta@gmail.com</a>><br>
---<br>
</span> hw/dmx/dmxscrinit.c | 159 ++++++++++++++++++++++++++++++++++++++++------------<br>
hw/dmx/dmxscrinit.h | 5 ++<br>
2 files changed, 129 insertions(+), 35 deletions(-)<br>
<br>
diff --git a/hw/dmx/dmxscrinit.c b/hw/dmx/dmxscrinit.c<br>
index 963d3a9..3c68708 100644<br>
<div><div>--- a/hw/dmx/dmxscrinit.c<br>
+++ b/hw/dmx/dmxscrinit.c<br>
@@ -54,9 +54,12 @@<br>
<br>
#include "dmxpict.h"<br>
<br>
-#include "fb.h"<br>
+#include <X11/X.h><br>
+#include "mi.h"<br>
#include "mipointer.h"<br>
#include "micmap.h"<br>
+#include "resource.h"<br>
+#include "fb.h"<br>
<br>
extern Bool dmxCloseScreen(ScreenPtr pScreen);<br>
static Bool dmxSaveScreen(ScreenPtr pScreen, int what);<br>
@@ -172,12 +175,28 @@ dmxBEScreenInit(ScreenPtr pScreen)<br>
}<br>
}<br>
<br>
+static int<br>
+offset(unsigned long mask)<br>
+{<br>
+ int count;<br>
+<br>
+ for (count = 0; !(mask & 1) && count < 32; count++)<br>
+ mask >>= 1;<br>
+<br>
+ return count;<br>
+}<br>
+<br>
/** Initialize screen number \a pScreen->myNum. */<br>
Bool<br>
dmxScreenInit(ScreenPtr pScreen, int argc, char *argv[])<br>
{<br>
DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum];<br>
- int i, j;<br>
+ int i, j, depthIndex;<br>
+ VisualPtr visuals;<br>
+ DepthPtr depths;<br>
+ int numVisuals, numDepths;<br>
+ VisualID defaultBEVisual, defaultVisual;<br>
+ int rootDepth;<br>
<br>
if (!dixRegisterPrivateKey(&dmxScreenPrivateKeyRec, PRIVATE_SCREEN, 0))<br>
return FALSE;<br>
</div></div>@@ -202,41 +221,95 @@ dmxScreenInit(ScreenPtr pScreen, int argc, char *argv[])<br>
<div><div> if (!dmxInitPixmap(pScreen))<br>
return FALSE;<br>
<br>
- /*<br>
- * Initalise the visual types. miSetVisualTypesAndMasks() requires<br>
- * that all of the types for each depth be collected together. It's<br>
- * intended for slightly different usage to what we would like here.<br>
- * Maybe a miAddVisualTypeAndMask() function will be added to make<br>
- * things easier here.<br>
- */<br>
- for (i = 0; i < dmxScreen->beNumDepths; i++) {<br>
- int depth;<br>
- int visuals = 0;<br>
- int bitsPerRgb = 0;<br>
- int preferredClass = -1;<br>
- Pixel redMask = 0;<br>
- Pixel greenMask = 0;<br>
- Pixel blueMask = 0;<br>
-<br>
- depth = dmxScreen->beDepths[i];<br>
- for (j = 0; j < dmxScreen->beNumVisuals; j++) {<br>
- XVisualInfo *vi;<br>
-<br>
- vi = &dmxScreen->beVisuals[j];<br>
- if (vi->depth == depth) {<br>
- /* Assume the masks are all the same. */<br>
- visuals |= (1 << vi->class);<br>
- bitsPerRgb = vi->bits_per_rgb;<br>
- redMask = vi->red_mask;<br>
- greenMask = vi->green_mask;<br>
- blueMask = vi->blue_mask;<br>
- if (j == dmxScreen->beDefVisualIndex) {<br>
- preferredClass = vi->class;<br>
- }<br>
+ visuals = (VisualPtr) malloc(dmxScreen->beNumVisuals * sizeof(VisualRec));<br>
+ numVisuals = 0;<br>
+<br>
+ depths = (DepthPtr) malloc(MAXDEPTH * sizeof(DepthRec));<br>
+ depths[0].depth = 1;<br>
+ depths[0].numVids = 0;<br>
+ depths[0].vids = (VisualID *) malloc(MAXVISUALSPERDEPTH * sizeof(VisualID));<br>
+ numDepths = 1;<br>
+<br>
+ defaultBEVisual = XVisualIDFromVisual(DefaultVisual(dmxScreen->beDisplay,<br>
+ DefaultScreen<br>
+ (dmxScreen->beDisplay)));<br>
+ rootDepth = UNDEFINED;<br>
+ defaultVisual = UNDEFINED;<br>
+<br>
+ for (i = 0; i < dmxScreen->beNumVisuals; i++) {<br>
+ visuals[numVisuals].class = dmxScreen->beVisuals[i].class;<br>
+ visuals[numVisuals].bitsPerRGBValue =<br>
+ dmxScreen->beVisuals[i].bits_per_rgb;<br>
+ visuals[numVisuals].ColormapEntries =<br>
+ dmxScreen->beVisuals[i].colormap_size;<br>
+ visuals[numVisuals].nplanes = dmxScreen->beVisuals[i].depth;<br>
+ visuals[numVisuals].redMask = dmxScreen->beVisuals[i].red_mask;<br>
+ visuals[numVisuals].greenMask = dmxScreen->beVisuals[i].green_mask;<br>
+ visuals[numVisuals].blueMask = dmxScreen->beVisuals[i].blue_mask;<br>
+ visuals[numVisuals].offsetRed =<br>
+ offset(dmxScreen->beVisuals[i].red_mask);<br>
+ visuals[numVisuals].offsetGreen =<br>
+ offset(dmxScreen->beVisuals[i].green_mask);<br>
+ visuals[numVisuals].offsetBlue =<br>
+ offset(dmxScreen->beVisuals[i].blue_mask);<br>
+<br>
+ /* Check for and remove duplicates. */<br>
+ for (j = 0; j < numVisuals; j++) {<br>
+ if (visuals[numVisuals].class == visuals[j].class &&<br>
+ visuals[numVisuals].bitsPerRGBValue ==<br>
+ visuals[j].bitsPerRGBValue &&<br>
+ visuals[numVisuals].ColormapEntries ==<br>
+ visuals[j].ColormapEntries &&<br>
+ visuals[numVisuals].nplanes == visuals[j].nplanes &&<br>
+ visuals[numVisuals].redMask == visuals[j].redMask &&<br>
+ visuals[numVisuals].greenMask == visuals[j].greenMask &&<br>
+ visuals[numVisuals].blueMask == visuals[j].blueMask &&<br>
+ visuals[numVisuals].offsetRed == visuals[j].offsetRed &&<br>
+ visuals[numVisuals].offsetGreen == visuals[j].offsetGreen &&<br>
+ visuals[numVisuals].offsetBlue == visuals[j].offsetBlue)<br>
+ break;<br>
+ }<br>
+ if (j < numVisuals)<br>
+ break;<br>
+<br>
+ visuals[numVisuals].vid = FakeClientID(0);<br>
+<br>
+ depthIndex = UNDEFINED;<br>
+ for (j = 0; j < numDepths; j++)<br>
+ if (depths[j].depth == dmxScreen->beVisuals[i].depth) {<br>
+ depthIndex = j;<br>
+ break;<br>
}<br>
+<br>
+ if (depthIndex == UNDEFINED) {<br>
+ depthIndex = numDepths;<br>
+ depths[depthIndex].depth = dmxScreen->beVisuals[i].depth;<br>
+ depths[depthIndex].numVids = 0;<br>
+ depths[depthIndex].vids =<br>
+ (VisualID *) malloc(MAXVISUALSPERDEPTH * sizeof(VisualID));<br>
+ numDepths++;<br>
}<br>
- miSetVisualTypesAndMasks(depth, visuals, bitsPerRgb, preferredClass,<br>
- redMask, greenMask, blueMask);<br>
+ if (depths[depthIndex].numVids >= MAXVISUALSPERDEPTH) {<br>
+ FatalError("Visual table overflow");<br>
+ }<br>
+ depths[depthIndex].vids[depths[depthIndex].numVids] =<br>
+ visuals[numVisuals].vid;<br>
+ depths[depthIndex].numVids++;<br>
+<br>
+ if (dmxScreen->beVisuals[i].visualid == defaultBEVisual) {<br>
+ rootDepth = visuals[numVisuals].nplanes;<br>
+ defaultVisual = visuals[numVisuals].vid;<br>
+ }<br>
+<br>
+ numVisuals++;<br>
+ }<br>
+ visuals = (VisualPtr) realloc(visuals, numVisuals * sizeof(VisualRec));<br>
+<br>
+ if (rootDepth == UNDEFINED) {<br>
+ rootDepth = visuals[0].nplanes;<br>
+ }<br>
+ if (defaultVisual == UNDEFINED) {<br>
+ defaultVisual = visuals[0].vid;<br>
}<br>
<br>
</div></div> fbScreenInit(pScreen,<br>
@@ -245,6 +318,22 @@ dmxScreenInit(ScreenPtr pScreen, int argc, char *argv[])<br>
<span> dmxScreen->scrnHeight,<br>
dmxScreen->beXDPI,<br>
dmxScreen->beXDPI, dmxScreen->scrnWidth, dmxScreen->beBPP);<br>
+<br>
</span>+ // fbScreenInit calls miInitVisuals which makes uncontrollable colormap<br>
+ // sizes. The following overrides these visuals (pending a better method).<br>
<div><div>+ for (i = 0; i < pScreen->numDepths; i++) {<br>
+ free(pScreen->allowedDepths[i].vids);<br>
+ }<br>
+ free(pScreen->allowedDepths);<br>
+ free(pScreen->visuals);<br>
+<br>
+ pScreen->visuals = visuals;<br>
+ pScreen->numVisuals = numVisuals;<br>
+ pScreen->rootVisual = defaultVisual;<br>
+ pScreen->allowedDepths = depths;<br>
+ pScreen->numDepths = numDepths;<br>
+ pScreen->rootDepth = rootDepth;<br>
+<br>
(void) dmxPictureInit(pScreen, 0, 0);<br>
<br>
/* Not yet... */<br>
diff --git a/hw/dmx/dmxscrinit.h b/hw/dmx/dmxscrinit.h<br>
index 9fe9c98..23d2f62 100644<br>
--- a/hw/dmx/dmxscrinit.h<br>
+++ b/hw/dmx/dmxscrinit.h<br>
@@ -40,6 +40,11 @@<br>
<br>
#include "scrnintstr.h"<br>
<br>
+#define UNDEFINED -1<br>
+<br>
+#define MAXDEPTH 32<br>
+#define MAXVISUALSPERDEPTH 256<br>
+<br>
extern Bool dmxScreenInit(ScreenPtr pScreen, int argc, char *argv[]);<br>
<br>
extern void dmxBEScreenInit(ScreenPtr pScreen);<br>
--<br>
1.8.5.5<br>
<br>
</div></div></blockquote></div><br></div>
</div></div></blockquote></div><br></div>