<div dir="ltr">Reviewed-by: Jasper St. Pierre <<a href="mailto:jstpierre@mecheye.net">jstpierre@mecheye.net</a>><br></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Sat, Jul 19, 2014 at 12:48 AM, Keith Packard <span dir="ltr"><<a href="mailto:keithp@keithp.com" target="_blank">keithp@keithp.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I intended to use glFlush all along, but somehow managed to type<br>
glFinish instead. glFlush is sufficient (for a single-queue GPU) to<br>
ensure serialization between queued rendering in the X server and<br>
future rendering from the client.<br>
<br>
Signed-off-by: Keith Packard <<a href="mailto:keithp@keithp.com">keithp@keithp.com</a>><br>
---<br>
 glamor/glamor_sync.c | 2 +-<br>
 1 file changed, 1 insertion(+), 1 deletion(-)<br>
<br>
diff --git a/glamor/glamor_sync.c b/glamor/glamor_sync.c<br>
index d3d64a9..5e158c3 100644<br>
--- a/glamor/glamor_sync.c<br>
+++ b/glamor/glamor_sync.c<br>
@@ -53,7 +53,7 @@ glamor_sync_fence_set_triggered (SyncFence *fence)<br>
<br>
        /* Flush pending rendering operations */<br>
         glamor_make_current(glamor);<br>
-        glFinish();<br>
+        glFlush();<br>
<br>
        fence->funcs.SetTriggered = glamor_fence->set_triggered;<br>
        fence->funcs.SetTriggered(fence);<br>
<span class="HOEnZb"><font color="#888888">--<br>
2.0.1<br>
<br>
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</font></span></blockquote></div><br><br clear="all"><br>-- <br>  Jasper<br>
</div>