Hi All:<br><br>I have some confused for the GEM buffer object. There
must be one GEM buffer object for the
framebuffer to be displayed on screen, right ? And for every window,
there is also one GEM buffer object, right ? If so, my question is: <br>
<br>Is the GEM buffer object for the window (not direct rendering, just
for 2D X client window) just pointed to some part of the displayed
framebuffer, and any drawing operation is happened on the framebuffer ?
Or another new memory is allocated for window and then at some time the
buffer object for window is copied to the displayed framebuffer ?<br>
<br>Thank you in advance.<br><br>Best Regards,<br>Jacky