[PATCHv3 1/4] glx: Track GLX 1.3 style GLX drawables under their X drawable ID as well

Kristian Høgsberg krh at bitplanet.net
Fri Apr 16 02:55:32 PDT 2010


This ensures that the DrawableGone callback gets called as necessary
when the X drawable goes away.  Otherwise, using a GLX drawable
(say, glXSwapBuffers) in indirect mode after the X drawable has been
destroyed will crash the server.

Signed-off-by: Kristian Høgsberg <krh at bitplanet.net>
Reviewed-by: Michel Dänzer <michel at daenzer.net>
---
 glx/glxcmds.c |   12 ++++++++++++
 glx/glxext.c  |   11 +++++++++++
 2 files changed, 23 insertions(+), 0 deletions(-)

diff --git a/glx/glxcmds.c b/glx/glxcmds.c
index 77afbf4..04c6d40 100644
--- a/glx/glxcmds.c
+++ b/glx/glxcmds.c
@@ -161,7 +161,11 @@ validGlxDrawable(ClientPtr client, XID id, int type, int access_mode,
 	return FALSE;
     }
 
+    /* If the ID of the glx drawable we looked up doesn't match the id
+     * we looked for, it's because we looked it up under the X
+     * drawable ID (see DoCreateGLXDrawable). */
     if (rc == BadValue ||
+	(*drawable)->drawId != id ||
 	(type != GLX_DRAWABLE_ANY && type != (*drawable)->type)) {
 	client->errorValue = id;
 	switch (type) {
@@ -1128,6 +1132,14 @@ DoCreateGLXDrawable(ClientPtr client, __GLXscreen *pGlxScreen, __GLXconfig *conf
 	return BadAlloc;
     }
 
+    /* Add the glx drawable under the XID of the underlying X drawable
+     * too.  That way we'll get a callback in DrawableGone and can
+     * clean up properly when the drawable is destroyed. */
+    if (!AddResource(pDraw->id, __glXDrawableRes, pGlxDraw)) {
+	pGlxDraw->destroy (pGlxDraw);
+	return BadAlloc;
+    }
+
     return Success;
 }
 
diff --git a/glx/glxext.c b/glx/glxext.c
index 59bcfbe..89e58b0 100644
--- a/glx/glxext.c
+++ b/glx/glxext.c
@@ -126,6 +126,17 @@ static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid)
 {
     __GLXcontext *c;
 
+    /* If this drawable was created using glx 1.3 drawable
+     * constructors, we added it as a glx drawable resource under both
+     * its glx drawable ID and it X drawable ID.  Remove the other
+     * resource now so we don't a callback for freed memory. */
+    if (glxPriv->drawId != glxPriv->pDraw->id) {
+	if (xid == glxPriv->drawId)
+	    FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
+	else
+	    FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
+    }
+
     for (c = glxAllContexts; c; c = c->next) {
 	if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
 	    int i;
-- 
1.7.0.1



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